Actor ObjectTechPillar
{
Scale 0.7
Health 50
+SHOOTABLE
+SOLID
+NOBLOOD
+NOTARGET
+CANPASS

mass 32768
height 256
radius 32
states
{
Spawn:
PILR A -1
stop
Death:
PILR A 0
PILR A 1 A_SpawnItemEx("ObjectTechPillar2", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TELEFRAG, 0)
stop
}}

Actor ObjectTechPillar2 : ObjectTechPillar
{
height 192
radius 32
states
{
Spawn:
PILR B -1
stop
Death:
PILR B 0
PILR B 1 A_SpawnItemEx("ObjectTechPillar3", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TELEFRAG, 0)
stop
}}

Actor ObjectTechPillar3 : ObjectTechPillar
{
height 128
radius 32
states
{
Spawn:
PILR c -1
stop
Death:
PILR c 0
PILR c 1 A_SpawnItemEx("ObjectTechPillar4", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TELEFRAG, 0)
stop
}}

Actor ObjectTechPillar4 : ObjectTechPillar
{
height 64
radius 32
states
{
Spawn:
PILR d -1
stop
Death:
PILR d 0
PILR d 1 A_SpawnItemEx("ObjectTechPillar5", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION | SXF_TELEFRAG, 0)
stop
}}

Actor ObjectTechPillar5 : ObjectTechPillar
{
height 24
radius 32
states
{
Spawn:
PILR e -1
stop
Death:
PILR e 0
PILR E 1
stop
}}