
map MAP00 "Lobby"
{
	next = MAP00
	levelnum = 0
	music = "menumus"
	nointermission
}

map MAP01 "Mountains"
{
	next = MAP00
	levelnum = 1
	music = ""
	exitpic = "interpic"
}

map MAP02 "Rising Towers"
{
	next = MAP00
	levelnum = 2
	music = ""
	exitpic = "interpic"
}

map MAP03 "Islands"
{
	next = MAP00
	levelnum = 3
	music = ""
	exitpic = "interpic"
}

map MAP04 "Lighthouse"
{
	next = MAP00
	levelnum = 4
	music = ""
	exitpic = "interpic"
}

map MAP05 "Glacial"
{
	next = MAP00
	levelnum = 5
	music = ""
	exitpic = "interpic"
}

map MAP06 "Red Herring"
{
	next = MAP00
	levelnum = 6
	music = ""
	exitpic = "interpic"
}

map MAP07 "2 Fort"
{
	next = MAP00
	levelnum = 7
	music = ""
	exitpic = "interpic"
}

map MAP32 "Generated Terrain"
{
	next = MAP00
	levelnum = 32
	music = ""
	exitpic = "interpic"
}