splash Water
{
	smallclass		WaterSplashBase
	smallclip		12
	smallsound		world/watersplashsmall

	baseclass		WaterSplashBase
	chunkclass		WaterSplash
	chunkxvelshift	8
	chunkyvelshift	8
	chunkzvelshift	8
	chunkbasezvel	5
	sound			world/watersplash
	NoAlert
}

splash Ground
{
	smallclass		None
	smallclip		0
	smallsound		njmt
	

	baseclass		None
	chunkclass		None
	chunkxvelshift	0
	chunkyvelshift	0
	chunkzvelshift	0
	chunkbasezvel	0
	sound			foot/rock
	NoAlert
}

terrain Water
{
	splash			Water
	footclip		10
	liquid
	damagetype		Drowning
	damageamount	10000
	damagetimemask	1
}

terrain T_Ground
{
	splash			Ground
	footclip		0
}

floor FWATER1 		Water
floor FWATER2 		Water
floor FWATER3 		Water
floor FWATER4 		Water
floor WATER 		Water
floor WATER2 		Water
floor MROCK	 		T_Ground
floor IROCK		 	T_Ground
floor GRASS1_2 		T_Ground
floor FSNDSTN 		T_Ground
floor TANROCK5 		T_Ground
floor PANEL4 		T_Ground
floor STONEG 		T_Ground
floor ROCK19_1 		T_Ground
floor ZIMMER3 		T_Ground
floor FLATNEW3 		T_Ground
floor METAL1 		T_Ground
floor BRICK2 		T_Ground
floor FLOOR7_1 		T_Ground
floor NFBRKA01 		T_Ground
floor METAL 		T_Ground
