interpolatehealth true, 1;
interpolateArmor true, 1;

Statusbar Fullscreen, Fullscreenoffsets
{
	
	DrawImage "WHUD4", -72, 0+center;
	DrawImage "WHUD3", -286, 0;
	DrawImage "WHUD2", 0, 0;
	DrawImage "WHUD1", 0, -91;
	DrawString SMALLFONT, Green, "Game Time Left", -100, 10;
	DrawString SMALLFONT, Green, "Turn Time", -20, 10;
	InInventory TurnTime, 5 {
		DrawNumber 2, BIGFONT, White, Ammo TurnTime, -35, 25;	
							}
	InInventory not TurnTime, 5 {
		DrawNumber 2, BIGFONT, Red, Ammo TurnTime, -35, 25;	
							}
	
	DrawNumber 2, BIGFONT, Gold, Ammo GameTimeMinutes, -155, 25;
	DrawNumber 2, BIGFONT, Gold, Ammo GameTimeSeconds, -132, 25;
	
	DrawBar "HUDLIFE1", "HUDLIFE0", Health HealthMaxItem, Vertical, 14, -64;
	DrawBar "HUDARMR1", "HUDARMR0", Armor ArmorMaxItem, Vertical, 66, -64;	
	DrawNumber 3, CONFONT, Red, Health, whennotzero, 62, -86;
	DrawNumber 3, CONFONT, Blue, Armor, whennotzero, 118, -86;
	
	DrawImage "BARBACK", 156, -26;
	DrawBar "LASTBAR", "PWRBAR0", Ammo PreviousForceItem, horizontal, 156, -26;
	DrawBar "PWRBAR", "PWRBAR0", Ammo ForceItem, horizontal, 156, -26;
	DrawNumber 3, BIGFONT, Gold, Ammo ForceItem, whennotzero, 458, -50;
	DrawNumber 3, SMALLFONT, Tan, Ammo PreviousForceItem, whennotzero, 458, -24;
	DrawNumber 9, SMALLFONT, Yellow, Ammo Cash, -2, -16;
	DrawSwitchableImage HasFiredItem, "nullimage", "HUDFIRE1", 428, -32, center;
	
	DrawBar "WINDBAR1", "WINDPWR1", Ammo WindItemL, horizontal, -76, 70;
	DrawBar "WINDBAR1"	, "WINDPWR1", Ammo WindItemR, horizontal, reverse, -142, 70;
	
	DrawBar "AIMBAR", "AIMBAR0", Ammo CurrentPitchItem, vertical, -56, 14+center;
	DrawBar "AIMBARB", "AIMBARB0", Ammo CurrentPitchNegItem, vertical, reverse, -56, 73+center;
	
	DrawNumber 2, BIGFONT, Gold, Ammo PreviousAimItem, whennotzero, -2, 72+center;
	DrawNumber 2, BIGFONT, Tan, Ammo CurrentPitchItem, whennotzero, -2, 56+center;
	DrawNumber 2, BIGFONT, Tan, Ammo CurrentPitchNegItem, whennotzero, -2, 56+center;
	InInventory CurrentpitchNegItem, 1
		{	DrawString BIGFONT, Tan, "-", -25, 56+center; }
}

// Statusbar Normal, Forcescaled
//{
//	
//	DrawImage "WORMSHUD", 0, 0;
//	
//	DrawBar "HUDLIFE3", "HUDLIFE2", Health HealthMaxItem, Vertical, 7, 168;
//	DrawBar "HUDARMR3", "HUDARMR2", Armor ArmorMaxItem, Vertical, 33, 168;	
//	DrawNumber 3, CONFONT, Red, Health, whennotzero, 31, 157;
//	DrawNumber 3, CONFONT, Blue, Armor, whennotzero, 59, 157;
//	
//	DrawBar "PWRBAR5", "PWRBAR10", Ammo ForceItem, horizontal, 78, 187;
//	DrawNumber 3, BIGFONT, Gold, Ammo ForceItem, whennotzero, 229, 175;
//	DrawNumber 3, SMALLFONT, Tan, Ammo PreviousForceItem, whennotzero, 229, 188;
//	DrawNumber 9, SMALLFONT, Yellow, Ammo Cash, 319, 192;
//	DrawSwitchableImage HasFiredItem, "nullimage", "HUDFIRE5", 214, 184, center;
//	
//	DrawBar "WINDBAR1", "WINDPWR1", Ammo WindItemL, horizontal, 282, 35;
//	DrawBar "WINDBAR1", "WINDPWR1", Ammo WindItemR, horizontal, reverse, 249, 35;
//	
//	DrawBar "AIMBARC", "AIMBARC0", Ammo CurrentPitchItem, vertical, 292, 109;
//	DrawBar "AIMBARD", "AIMBARD0", Ammo CurrentPitchNegItem, vertical, reverse, 292, 138;
//	DrawNumber 2, SMALLFONT, Gold, Ammo PreviousAimItem, whennotzero, 319, 131;
//	DrawNumber 2, SMALLFONT, Tan, Ammo CurrentPitchItem, whennotzero, 319, 138;
//	DrawNumber 2, SMALLFONT, Tan, Ammo CurrentPitchNegItem, whennotzero, 319, 138;
//	
//}
