// ------------------------------------------------------------------------------------
// ====================================================================================
// ------------------------------------------------------------------------------------
// ====================================================================================

nuts nuts

$random sisko/turn { sisko/turn1 sisko/turn2 sisko/turn3 sisko/turn4 
			sisko/turn5 sisko/turn6 sisko/turn7 sisko/turn8 }
sisko/turn1 sturn1
sisko/turn2 sturn2
sisko/turn3 sturn3
sisko/turn4 sturn4
sisko/turn5 sturn5
sisko/turn6 sturn6
sisko/turn7 sturn7
sisko/turn8 sturn8

$random sisko/cratedrop { sisko/cratedrop1 sisko/cratedrop2 sisko/cratedrop3 
			sisko/cratedrop4 sisko/cratedrop5 sisko/cratedrop6
			sisko/cratedrop7 sisko/cratedrop8 }
sisko/cratedrop1 scdrop1
sisko/cratedrop2 scdrop2
sisko/cratedrop3 scdrop3
sisko/cratedrop4 scdrop4
sisko/cratedrop5 scdrop5
sisko/cratedrop6 scdrop6
sisko/cratedrop7 scdrop7
sisko/cratedrop8 scdrop8


$random sisko/shoot { sisko/shoot1 sisko/shoot2 sisko/shoot3 sisko/shoot4 
			sisko/shoot5 sisko/shoot6 sisko/shoot7 }
sisko/shoot1 sfire1
sisko/shoot2 sfire2
sisko/shoot3 sfire3
sisko/shoot4 sfire4
sisko/shoot5 sfire5
sisko/shoot6 sfire6
sisko/shoot7 sfire7

$random sisko/miss { sisko/miss1 sisko/miss2 sisko/miss3 sisko/miss4  
			sisko/miss5 sisko/miss6 sisko/miss7 sisko/miss8 }
sisko/miss1 smiss1
sisko/miss2 smiss2
sisko/miss3 smiss3
sisko/miss4 smiss4
sisko/miss5 smiss5
sisko/miss6 smiss6
sisko/miss7 smiss7
sisko/miss8 smiss8

$random sisko/hit { sisko/hit1 sisko/hit2 sisko/hit3 sisko/hit4 sisko/hit5 
			sisko/hit6 sisko/hit7 sisko/hit8 }
sisko/hit1 shit1
sisko/hit2 shit2
sisko/hit3 shit3
sisko/hit4 shit4
sisko/hit5 shit5
sisko/hit6 shit6
sisko/hit7 shit7
sisko/hit8 shit8

$random sisko/teamhurt { sisko/teamhurt1 sisko/teamhurt2 sisko/teamhurt3 
			sisko/teamhurt4 sisko/teamhurt5 sisko/teamhurt6 
			sisko/teamhurt7 sisko/teamhurt8 }
sisko/teamhurt1 steam1
sisko/teamhurt2 steam2
sisko/teamhurt3 steam3
sisko/teamhurt4 steam4
sisko/teamhurt5 steam5
sisko/teamhurt6 steam6
sisko/teamhurt7 steam7
sisko/teamhurt8 steam8

$random sisko/pain { sisko/pain1 sisko/pain2 sisko/pain3 sisko/pain4 sisko/pain5 }
sisko/pain1 spain1
sisko/pain2 spain2
sisko/pain3 spain3
sisko/pain4 spain4
sisko/pain5 spain5

$random sisko/jump { sisko/jump1 sisko/jump2 sisko/jump3 }
sisko/jump1 sjump1
sisko/jump2 sjump2
sisko/jump3 sjump3

$random sisko/land { sisko/land1 sisko/land2 sisko/land3 }
sisko/land1 sland1
sisko/land2 sland2
sisko/land3 sland3

$random sisko/landhard { sisko/landhard1 sisko/landhard2 }
sisko/landhard1 sdrop1
sisko/landhard2 sdrop2

$random sisko/pickup { sisko/pickup1 sisko/pickup2 sisko/pickup3 }
sisko/pickup1 spick1
sisko/pickup2 spick2
sisko/pickup3 spick3

$random sisko/death { sisko/death1 sisko/death2 sisko/death3 }
sisko/death1 sdie1
sisko/death2 sdie2
sisko/death3 sdie3

$random sisko/win { sisko/win1 sisko/win2 sisko/win3 sisko/win4 sisko/win5 
			sisko/win6 sisko/win7 sisko/win8 }
sisko/win1 swin1
sisko/win2 swin2
sisko/win3 swin3
sisko/win4 swin4
sisko/win5 swin5
sisko/win6 swin6
sisko/win7 swin7
sisko/win8 swin8

$random sisko/hitself { sisko/hitself1 sisko/hitself2 sisko/hitself3 sisko/hitself4
			sisko/hitself5 sisko/hitself6 sisko/hitself7 sisko/hitself8 }
sisko/hitself1 shitslf1
sisko/hitself2 shitslf2
sisko/hitself3 shitslf3
sisko/hitself4 shitslf4
sisko/hitself5 shitslf5
sisko/hitself6 shitslf6
sisko/hitself7 shitslf7
sisko/hitself8 shitslf8

$random sisko/hurryup { sisko/hurryup1 sisko/hurryup2 sisko/hurryup3 sisko/hurryup4 
			sisko/hurryup5 sisko/hurryup6 sisko/hurryup7 sisko/hurryup8 }
sisko/hurryup1 shurry1
sisko/hurryup2 shurry2
sisko/hurryup3 shurry3
sisko/hurryup4 shurry4
sisko/hurryup5 shurry5
sisko/hurryup6 shurry6
sisko/hurryup7 shurry7
sisko/hurryup8 shurry8

$random sisko/wasteturn { sisko/wasteturn1 sisko/wasteturn2 sisko/wasteturn3 
			sisko/wasteturn4 sisko/wasteturn5 sisko/wasteturn6
			sisko/wasteturn7 sisko/wasteturn8 }
sisko/wasteturn1 swaste1
sisko/wasteturn2 swaste2
sisko/wasteturn3 swaste3
sisko/wasteturn4 swaste4
sisko/wasteturn5 swaste5
sisko/wasteturn6 swaste6
sisko/wasteturn7 swaste7
sisko/wasteturn8 swaste8

sisko/turnend stend1

sisko/banana sban1
sisko/grenade sgren1
sisko/airstrike sair1d
sisko/giggle sgig1
sisko/nuts snuts

$playeralias Sisko male *death sisko/death
$playeralias Sisko male *pain100 sisko/pain
$playeralias Sisko male *pain75 sisko/pain
$playeralias Sisko male *pain50 sisko/pain
$playeralias Sisko male *pain25 sisko/pain
$playeralias Sisko male *grunt sisko/landhard
$playeralias Sisko male *land sisko/land
$playeralias Sisko male *jump sisko/jump
$playeralias Sisko male *usefail sisko/land

// ------------------------------------------------------------------------------------
// ====================================================================================
// ------------------------------------------------------------------------------------
// ====================================================================================

$random odo/turn { odo/turn1 odo/turn2 odo/turn3 odo/turn4 
			odo/turn5 odo/turn6 odo/turn7 }
odo/turn1 oturn1
odo/turn2 oturn2
odo/turn3 oturn3
odo/turn4 oturn4
odo/turn5 oturn5
odo/turn6 oturn6
odo/turn7 oturn7

$random odo/cratedrop { odo/cratedrop1 odo/cratedrop2 odo/cratedrop3 odo/cratedrop4 
			odo/cratedrop5 odo/cratedrop6 odo/cratedrop7 odo/cratedrop8 }
odo/cratedrop1 ocdrop1
odo/cratedrop2 ocdrop2
odo/cratedrop3 ocdrop3
odo/cratedrop4 ocdrop4
odo/cratedrop5 ocdrop5
odo/cratedrop6 ocdrop6
odo/cratedrop7 ocdrop7
odo/cratedrop8 ocdrop8

$random odo/shoot { odo/shoot1 odo/shoot2 odo/shoot3 odo/shoot4 
			odo/shoot5 odo/shoot6 odo/shoot7 odo/shoot8 }
odo/shoot1 ofire1
odo/shoot2 ofire2
odo/shoot3 ofire3
odo/shoot4 ofire4
odo/shoot5 ofire5
odo/shoot6 ofire6
odo/shoot7 ofire7
odo/shoot8 ofire8


$random odo/miss { odo/miss1 odo/miss2 odo/miss3 odo/miss4 odo/miss5 
			odo/miss6 odo/miss7 odo/miss8 }
odo/miss1 omiss1
odo/miss2 omiss2
odo/miss3 omiss3
odo/miss4 omiss4
odo/miss5 omiss5
odo/miss6 omiss6
odo/miss7 omiss7
odo/miss8 omiss8

$random odo/hit { odo/hit1 odo/hit2 odo/hit3 odo/hit4 
			odo/hit5 odo/hit6 odo/hit7 odo/hit8 odo/hit9 }
odo/hit1 ohit1
odo/hit2 ohit2
odo/hit3 ohit3
odo/hit4 ohit4
odo/hit5 ohit5
odo/hit6 ohit6
odo/hit7 ohit7
odo/hit8 ohit8
odo/hit9 ohit9

$random odo/teamhurt { odo/teamhurt1 odo/teamhurt2 odo/teamhurt3 odo/teamhurt4
			 odo/teamhurt5 odo/teamhurt6 odo/teamhurt7 odo/teamhurt8 }
odo/teamhurt1 oteam1
odo/teamhurt2 oteam2
odo/teamhurt3 oteam3
odo/teamhurt4 oteam4
odo/teamhurt5 oteam5
odo/teamhurt6 oteam6
odo/teamhurt7 oteam7
odo/teamhurt8 oteam8

$random odo/pain { odo/pain1 odo/pain2 odo/pain3 odo/pain4 }
odo/pain1 opain1
odo/pain2 opain2
odo/pain3 opain3
odo/pain4 opain4

$random odo/land { odo/jump1 odo/jump2 odo/jump3 }
odo/jump1 ojump1
odo/jump2 ojump2
odo/jump3 ojump3

$random odo/jump { odo/land1 odo/land2 }
odo/land1 ojump4
odo/land2 ojump5

$random odo/landhard { odo/landhard1 odo/landhard2 odo/landhard3 }
odo/landhard1 odrop1
odo/landhard2 odrop2
odo/landhard3 odrop3

$random odo/pickup { odo/pickup1 odo/pickup2 odo/pickup3 odo/pickup4
			odo/pickup5 odo/pickup6 odo/pickup7 odo/pickup8 odo/pickup9 }
odo/pickup1 opick1
odo/pickup2 opick2
odo/pickup3 opick3
odo/pickup4 opick4
odo/pickup5 opick5
odo/pickup6 opick6
odo/pickup7 opick7
odo/pickup8 opick8
odo/pickup9 opick9

$random odo/death { odo/death1 odo/death2 odo/death3 odo/death4 }
odo/death1 odie1
odo/death2 odie2
odo/death3 odie3
odo/death4 odie4

$random odo/win { odo/win1 odo/win2 odo/win3 odo/win4 odo/win5 odo/win6 
			odo/win7 odo/win8 odo/win9 }
odo/win1 owin1
odo/win2 owin2
odo/win3 owin3
odo/win4 owin4
odo/win5 owin5
odo/win6 owin6
odo/win7 owin7
odo/win8 owin8
odo/win9 owin9

$random odo/hitself { odo/hitself1 odo/hitself2 odo/hitself3 odo/hitself4 
			odo/hitself5 odo/hitself6 odo/hitself7 odo/hitself8
			odo/hitself9 }
odo/hitself1 ohitslf1
odo/hitself2 ohitslf2
odo/hitself3 ohitslf3
odo/hitself4 ohitslf4
odo/hitself5 ohitslf5
odo/hitself6 ohitslf6
odo/hitself7 ohitslf7
odo/hitself8 ohitslf8
odo/hitself9 ohitslf9

$random odo/hurryup { odo/hurryup1 odo/hurryup2 odo/hurryup3 odo/hurryup4 
			odo/hurryup5 odo/hurryup6 odo/hurryup7 odo/hurryup8 }
odo/hurryup1 ohurry1
odo/hurryup2 ohurry2
odo/hurryup3 ohurry3
odo/hurryup4 ohurry4
odo/hurryup5 ohurry5
odo/hurryup6 ohurry6
odo/hurryup7 ohurry7
odo/hurryup8 ohurry8


$random odo/wasteturn { odo/wasteturn1 odo/wasteturn2 odo/wasteturn3 odo/wasteturn4 
			odo/wasteturn5 odo/wasteturn6 odo/wasteturn7 odo/wasteturn8 }
odo/wasteturn1 owaste1
odo/wasteturn2 owaste2
odo/wasteturn3 owaste3
odo/wasteturn4 owaste4
odo/wasteturn5 owaste5
odo/wasteturn6 owaste6
odo/wasteturn7 owaste7
odo/wasteturn8 owaste8

odo/turnend otend1

odo/banana oban1
odo/grenade ogren1
odo/airstrike oair1
odo/giggle ogig1
odo/nuts onuts

$playeralias "odo" male *death odo/death
$playeralias "odo" male *pain100 odo/pain
$playeralias "odo" male *pain75 odo/pain
$playeralias "odo" male *pain50 odo/pain
$playeralias "odo" male *pain25 odo/pain
$playeralias "odo" male *grunt odo/landhard
$playeralias "odo" male *land odo/land
$playeralias "odo" male *jump odo/jump
$playeralias "odo" male *usefail odo/land

// ------------------------------------------------------------------------------------
// ====================================================================================
// ------------------------------------------------------------------------------------
// ====================================================================================


$random chief/turn { chief/turn1 chief/turn2 chief/turn3 chief/turn4 }
chief/turn1 cturn1
chief/turn2 cturn2
chief/turn3 cturn3
chief/turn4 cturn4

$random chief/cratedrop { chief/cratedrop1 chief/cratedrop2 chief/cratedrop3 chief/cratedrop4 chief/cratedrop5 }
chief/cratedrop1 ccdrop1
chief/cratedrop2 ccdrop2
chief/cratedrop3 ccdrop3
chief/cratedrop4 ccdrop4
chief/cratedrop5 ccdrop5

$random chief/shoot { chief/shoot1 chief/shoot2 chief/shoot3 }
chief/shoot1 cfire1
chief/shoot2 cFire2
chief/shoot3 cFire3

$random chief/miss { chief/miss1 chief/miss2 chief/miss3 chief/miss4 }
chief/miss1 cmiss1
chief/miss2 cmiss2
chief/miss3 cmiss3
chief/miss4 cmiss4

$random chief/hit { chief/hit1 chief/hit2 chief/hit3 chief/hit4 }
chief/hit1 chit1
chief/hit2 chit2
chief/hit3 chit3
chief/hit4 chit4

$random chief/teamhurt { chief/teamhurt1 chief/teamhurt2 chief/teamhurt3 chief/teamhurt4 }
chief/teamhurt1 cteam1
chief/teamhurt2 cteam2
chief/teamhurt3 cteam3
chief/teamhurt4 cteam4

$random chief/pain { chief/pain1 chief/pain2 chief/pain3 chief/pain4 chief/pain5 }
chief/pain1 cpain1
chief/pain2 cpain2
chief/pain3 cpain3
chief/pain4 cpain4
chief/pain5 cpain5

$random chief/jump { chief/jump2 chief/jump3 }
chief/jump2 cjump2
chief/jump3 cjump3

$random chief/land { chief/land1 chief/land2 chief/land3 }
chief/land1 cland1
chief/land2 cland2
chief/land3 cland3

$random chief/landhard { chief/landhard1 chief/landhard2 }
chief/landhard1 cdrop1
chief/landhard2 cdrop2

$random chief/pickup { chief/pickup1 chief/pickup2 chief/pickup3 }
chief/pickup1 cpick1
chief/pickup2 cpick2
chief/pickup3 cpick3

$random chief/death { chief/death1 chief/death2 chief/death3 }
chief/death1 cdie1
chief/death2 cdie2
chief/death3 cdie3

$random chief/win { chief/win1 chief/win2 chief/win3 }
chief/win1 cwin1
chief/win2 cwin2
chief/win3 cwin3

$random chief/hitself { chief/hitself1 chief/hitself2 chief/hitself3 }
chief/hitself1 chitslf1
chief/hitself2 chitslf2
chief/hitself3 chitslf3

$random chief/hurryup { chief/hurryup1 chief/hurryup2 }
chief/hurryup1 churry1
chief/hurryup2 churry2

$random chief/wasteturn { chief/wasteturn1 chief/wasteturn2 chief/wasteturn3 }
chief/wasteturn1 cwaste1
chief/wasteturn2 cwaste2
chief/wasteturn3 cwaste3

chief/turnend ctend1

chief/banana cban1
chief/grenade cgren1

$random chief/airstrike { chief/airstrike1 chief/airstrike2 }
chief/airstrike1 cair1
chief/airstrike2 cair2
chief/giggle cgig1
chief/nuts cnuts

$playeralias "chief" male *death chief/death
$playeralias "chief" male *pain100 chief/pain
$playeralias "chief" male *pain75 chief/pain
$playeralias "chief" male *pain50 chief/pain
$playeralias "chief" male *pain25 chief/pain
$playeralias "chief" male *grunt chief/landhard
$playeralias "chief" male *land chief/land
$playeralias "chief" male *jump chief/jump
$playeralias "chief" male *usefail chief/land

// ------------------------------------------------------------------------------------
// ====================================================================================
// ------------------------------------------------------------------------------------
// ====================================================================================

$random quark/turn { quark/turn1 quark/turn2 quark/turn3 quark/turn4 }
quark/turn1 qturn1
quark/turn2 qturn2
quark/turn3 qturn3
quark/turn4 qturn4

$random quark/cratedrop { quark/cratedrop1 quark/cratedrop2 quark/cratedrop3 }
quark/cratedrop1 qcdrop1
quark/cratedrop2 qcdrop2
quark/cratedrop3 qcdrop3

$random quark/shoot { quark/shoot1 quark/shoot2 quark/shoot3 quark/shoot4 }
quark/shoot1 qfire1
quark/shoot2 qfire2
quark/shoot3 qfire3
quark/shoot4 qfire4

$random quark/miss { quark/miss1 quark/miss2 quark/miss3 quark/miss4 quark/miss5 quark/miss6 }
quark/miss1 qmiss1
quark/miss2 qmiss2
quark/miss3 qmiss3
quark/miss4 qmiss4
quark/miss5 qmiss5
quark/miss6 qmiss6

$random quark/hit { quark/hit1 quark/hit2 quark/hit3 quark/hit4 }
quark/hit1 qhit1
quark/hit2 qhit2
quark/hit3 qhit3
quark/hit4 qhit4

$random quark/teamhurt { quark/teamhurt1 quark/teamhurt2 quark/teamhurt3 }
quark/teamhurt1 qteam1
quark/teamhurt2 qteam2
quark/teamhurt3 qteam3

$random quark/pain { quark/pain1 quark/pain2 quark/pain3 quark/pain4 quark/pain5 }
quark/pain1 qpain1
quark/pain2 qpain2
quark/pain3 qpain3
quark/pain4 qpain4
quark/pain5 qpain5

$random quark/jump { quark/jump1 quark/jump2 quark/jump3 }
quark/jump1 qjump1
quark/jump2 qjump2
quark/jump3 qjump3

$random quark/land { quark/land1 quark/land2 quark/land3 quark/land4 }
quark/land1 qland1
quark/land2 qland2
quark/land3 qland3
quark/land4 qland4

$random quark/landhard { quark/landhard1 quark/landhard2 }
quark/landhard1 qdrop1
quark/landhard2 qdrop2

$random quark/pickup { quark/pickup1 quark/pickup2 quark/pickup3 quark/pickup4 }
quark/pickup1 qpick1
quark/pickup2 qpick2
quark/pickup3 qpick3
quark/pickup4 qpick4

$random quark/death { quark/death1 quark/death2 quark/death3 quark/death4 }
quark/death1 qdie1
quark/death2 qdie2
quark/death3 qdie3
quark/death4 qdie4

$random quark/win { quark/win1 quark/win2 quark/win3 }
quark/win1 qwin1
quark/win2 qwin2
quark/win3 qwin3

$random quark/hitself { quark/hitself1 quark/hitself2 quark/hitself3 quark/hitself4 }
quark/hitself1 qhitslf1
quark/hitself2 qhitslf2
quark/hitself3 qhitslf3
quark/hitself4 qhitslf4

$random quark/hurryup { quark/hurryup1 quark/hurryup2 }
quark/hurryup1 qhurry1
quark/hurryup2 qhurry2

$random quark/wasteturn { quark/wasteturn1 quark/wasteturn2 quark/wasteturn3 quark/wasteturn4 }
quark/wasteturn1 qwaste1
quark/wasteturn2 qwaste2
quark/wasteturn3 qwaste3
quark/wasteturn4 qwaste4

quark/turnend qtend1

quark/banana qban1
quark/grenade qgren1
quark/airstrike qair1
quark/giggle qgig1
quark/nuts qnuts

$playeralias "quark" male *death quark/death
$playeralias "quark" male *pain100 quark/pain
$playeralias "quark" male *pain75 quark/pain
$playeralias "quark" male *pain50 quark/pain
$playeralias "quark" male *pain25 quark/pain
$playeralias "quark" male *grunt quark/landhard
$playeralias "quark" male *land quark/land
$playeralias "quark" male *jump quark/jump
$playeralias "quark" male *usefail quark/land

$random cat/turn { cat/turn1 cat/turn2 cat/turn3 }
cat/turn1 caturn1 
cat/turn1 caturn2
cat/turn1 caturn3

$random cat/shoot { cat/shoot1 cat/shoot2 cat/shoot3 }
cat/shoot1 cafire1
cat/shoot2 cafire2
cat/shoot3 cafire3

$random cat/hit { cat/hit1 cat/hit2 cat/hit3 }
cat/hit1 cahit1
cat/hit2 cahit2
cat/hit3 cahit3

cat/hitself cahitslf

$random cat/miss { cat/miss1 cat/miss2 cat/miss3 cat/miss4 }
cat/miss1 camiss1
cat/miss2 camiss2
cat/miss3 camiss3
cat/miss4 camiss4

$random cat/jump { cat/jump1 cat/jump2 cat/jump3 }
cat/jump1 cajump1
cat/jump2 cajump2
cat/jump3 cajump3

$random cat/pain { cat/pain1 cat/pain2 cat/pain3 cat/pain4 }
cat/pain1 capain1
cat/pain2 capain2
cat/pain3 capain3
cat/pain4 capain4

$random cat/death { cat/death1 cat/death2 } 
cat/death1 cadie1 
cat/death2 cadie2

cat/teamhurt cateam1
cat/endturn caendtrn
cat/wasteturn cawaste1
cat/win cawin1

$playeralias "cat" male *death cat/death
$playeralias "cat" male *pain100 cat/pain
$playeralias "cat" male *pain75 cat/pain
$playeralias "cat" male *pain50 cat/pain
$playeralias "cat" male *pain25 cat/pain
$playeralias "cat" male *grunt cat/shoot
$playeralias "cat" male *land cat/miss
$playeralias "cat" male *jump cat/jump
$playeralias "cat" male *usefail cat/miss

// ------------------------------------------------------------------------------------
// ====================================================================================
// ------------------------------------------------------------------------------------
// ====================================================================================


$rolloff * 1 65536

$rolloff *usefail* 256 1024

$rolloff plats/pt1_mid 256 1024
$volume weapons/plasmaf 0.6
$volume plats/pt1_mid 0.3
shot/goo 	GOO
world/watersplash		dssplash
world/watersplashsmall	dssplsml
world/airdrop			AIRDROP
world/clickfail			CLIKFAIL
world/wind 			    WIND
world/cheer             CHEER

$pitchshiftrange 1

force/1		FRC015
force/2		FRC1630
force/3		FRC3145
force/4		FRC4660
force/5		FRC6175
force/6		FRC7690
force/7		FRC90T

$random foot/hard { foot/hard1 foot/hard2 foot/hard3 foot/hard4 foot/hard5 foot/hard6 }
foot/hard1 FHARD1
foot/hard2 FHARD2
foot/hard3 FHARD3
foot/hard4 FHARD4
foot/hard5 FHARD5
foot/hard6 FHARD6

$random foot/dirt { foot/dirt1 foot/dirt2 foot/dirt3 foot/dirt4 foot/dirt5 foot/dirt6 }
foot/dirt1 FDIRT1
foot/dirt2 FDIRT2
foot/dirt3 FDIRT3
foot/dirt4 FDIRT4
foot/dirt5 FDIRT5
foot/dirt6 FDIRT6

$random foot/rock { foot/rock1 foot/rock2 foot/rock3 foot/rock4 foot/rock5 foot/rock6 foot/rock7 }
foot/rock1 FROCK1
foot/rock2 FROCK2
foot/rock3 FROCK3
foot/rock4 FROCK4
foot/rock5 FROCK5
foot/rock6 FROCK6
foot/rock7 FROCK7

$pitchshiftrange 2

weapons\jetpack JETPACK
weapons\shotgunload SHOTCOCK
weapons\rocketload ROCKLOAD
weapons\grenadeload GRENLOAD
weapons\clusterload CLUSLOAD
weapons\uziload		UZICOCK
weapons\molotovload	MOLLLOAD
weapons\mineload	GRENLOAD
weapons\plasmaload PLASCOCK
weapons\teleportload TELELOAD
weapons\bfgload		BFGLOAD
weapons\clusterdemonload DSSG2SIT
weapons\chicken CHICKEN
weapons\Chicken2 CHICKEN2

$random tools\girder { tools\girdera tools\girderb }

tools\girdera GIRDERA
tools\girderb GIRDERB

weapons\clusterdemonbounce DSSBPAIN
weapons\banana 		BOING
weapons\molotovbreak MOLLBRK
weapons\molotovfire FIREXPLD
weapons\uzifire		UZISHOT
weapons\airraid		AIRRAID
weapons\grenadethrow GRENTHRO
weapons\homingmissile HOMINGFR
weapons\kamikazescream		DSKAMAAH
weapons\kamikazeidle		DSKAMIDL
weapons\batted		BATTED
weapons\dynamitefizz FIZZLE

$pitchshiftrange 1

weapons\minebeep	MINEBEEP
weapons\minesee     MINESEE

$random weapons\grbnce { GRENBNC1 GRENBNC2 GRENBNC3 }
GRENBNC1 GRENBNC1 
GRENBNC2 GRENBNC2
GRENBNC3 GRENBNC3

$pitchshiftrange 0

weapons\gatling GATLING

time1 time1
time2 time2
time3 time3
time4 time4
time5 time5

$pitchshiftrange 2

ready ready