
//---------Skills-------

clearskills

skill s1
{
name = "Basic"
spawnfilter = Baby
aggressiveness = 0.0
ammofactor = 2.0
damagefactor = 0.5
}

skill s2
{
name = "Easy"
spawnfilter = Easy
aggressiveness = 0.0
ammofactor = 1.67
damagefactor = 0.75
}

skill s3
{
name = "Normal"
spawnfilter = Normal
aggressiveness = 0.5
ammofactor = 1.34
}

skill s4
{
name = "Hard"
spawnfilter = Hard
aggressiveness = 1.0
}

skill s5
{
name = "Unforgiving"
spawnfilter = Nightmare
aggressiveness = 1.0
FastMonsters
}
