Actor PreserveranceEffects
{
 +Missile
 +NoGravity
 +NoBlockmap
 +NoInteraction
 -Solid
 +CLIENTSIDEONLY
 VSpeed 6
 Radius 0
 Height 0
 RenderStyle Add
 Alpha 0.03
 Scale 0.37
 //translation "80:111=196:207"
 States
 {
  Spawn:
   SPFX I 0
   SPFX IIIII 1 Bright A_FadeIn(0.2)
   SPFX IIIIIIIIIIIIIIII 1 Bright A_FadeOut(0.06)
   Stop
 }
}