Actor ArmourBase : CustomInventory
{
	+FLOATBOB
	+INVENTORY.INVBAR
	+INVENTORY.PICKUPFLASH
	+AUTOACTIVATE
	+INVENTORY.BIGPOWERUP
	Inventory.InterHubAmount 0x7FFFFFFF
	Inventory.MaxAmount 0x7FFFFFFF
	Inventory.PickupSound "pickup/armor"
}

ACTOR Armour1 : ArmourBase
{ 
	Inventory.PickupMessage "You Picked up Sigons Shelter"
	Inventory.Icon "ARTIAMR1"
	Tag "Mesh Armor"
	States 
	{ 
	Spawn: 
		AMR1 A -1 
		Stop
	Failz:
		AMR3 A 0
		Fail
	Pickup:
		TNT1 A 0 A_JumpIfInventory("Armour1",1 + ACS_ExecuteWithResult(WOC_DECORATE,STATS,BASESTRENGTH,ACTIVATOR)/10,"Failed")
		TNT1 A 0 ACS_ExecuteWithResult(WOC_DECORATE,STATS,ITEMCAP,ACTIVATOR)
		Stop
	Failed:
		TNT1 A 0
		Fail
	Use:
		AMR3 A 0 A_JumpIfInventory("Armour1Count", ACS_ExecuteWithResult(WOC_DECORATE,STATS,MAXARMOR1), "Failz")
	GetArmor: 
		AMR1 A 0 ACS_ExecuteAlways (WOC_ARMORITEM, 0, 1)
		Stop 
	} 
}

ACTOR Armour2 : ArmourBase
{ 
	Inventory.PickupMessage "You Got Sigons Guard"
	Inventory.Icon "ARTIAMR2"
	Tag "Falcon Shield"
	States 
	{ 
	Spawn: 
		AMR2 A -1 
		Stop
	Failz:
		AMR2 A 0
		Fail
	Pickup:
		TNT1 A 0 A_JumpIfInventory("Armour2",1 + ACS_ExecuteWithResult(WOC_DECORATE,STATS,BASESTRENGTH,ACTIVATOR)/10,"Failed")
		TNT1 A 0 ACS_ExecuteWithResult(WOC_DECORATE,STATS,ITEMCAP,ACTIVATOR)
		Stop
	Failed:
		TNT1 A 0
		Fail
	Use:
		AMR2 A 0 A_JumpIfInventory("Armour2Count", ACS_ExecuteWithResult(WOC_DECORATE,STATS,MAXARMOR2), "Failz")
	GetArmor: 
		AMR2 A 0 ACS_ExecuteAlways (WOC_ARMORITEM, 0, 2)
		Stop 
	} 
}

ACTOR Armour3 : ArmourBase
{ 
	Inventory.PickupMessage "You have Sigons Visor"
	Inventory.Icon "ARTIAMR3"
	Tag "Platinum Helmet"
	States 
	{ 
	Spawn: 
		AMR3 A -1 
		Stop
	Failz:
		AMR3 A 0
		Fail
	Pickup:
		TNT1 A 0 A_JumpIfInventory("Armour3",1 + ACS_ExecuteWithResult(WOC_DECORATE,STATS,BASESTRENGTH,ACTIVATOR)/10,"Failed")
		TNT1 A 0 ACS_ExecuteWithResult(WOC_DECORATE,STATS,ITEMCAP,ACTIVATOR)
		Stop
	Failed:
		TNT1 A 0
		Fail
	Use:
		AMR3 A 0 A_JumpIfInventory("Armour3Count", ACS_ExecuteWithResult(WOC_DECORATE,STATS,MAXARMOR3), "Failz")
	GetArmor: 
		AMR3 A 0 ACS_ExecuteAlways (WOC_ARMORITEM, 0, 3)
		Stop 
	} 
}

ACTOR Armour4 : ArmourBase
{
	Inventory.PickupMessage "Amulet OF The Zodiac"
	Inventory.Icon "ARTIAMR4"
	Tag "Amulet of Warding"
	States 
	{ 
	Spawn: 
		AMR4 A -1 
		Stop
	Failz:
		AMR3 A 0
		Fail
	Pickup:
		TNT1 A 0 A_JumpIfInventory("Armour4",1 + ACS_ExecuteWithResult(WOC_DECORATE,STATS,BASESTRENGTH,ACTIVATOR)/10,"Failed")
		TNT1 A 0 ACS_ExecuteWithResult(WOC_DECORATE,STATS,ITEMCAP,ACTIVATOR)
		Stop
	Failed:
		TNT1 A 0
		Fail
	Use:
		AMR3 A 0 A_JumpIfInventory("Armour4Count", ACS_ExecuteWithResult(WOC_DECORATE,STATS,MAXARMOR4), "Failz")
	GetArmor: 
		AMR4 A 0 ACS_ExecuteAlways (WOC_ARMORITEM, 0, 4)
		Stop
	} 
}

ACTOR Armour5 : ArmourBase
{ 
	Inventory.PickupMessage "you picked up Sigons Cage"
	Inventory.Icon "ARTIAMR5"
	Tag "Dragonskin Bracers"
	States 
	{ 
	Spawn: 
		AMR5 A -1 
		Stop
	Failz:
		AMR3 A 0
		Fail
	Pickup:
		TNT1 A 0 A_JumpIfInventory("Armour5",1 + ACS_ExecuteWithResult(WOC_DECORATE,STATS,BASESTRENGTH,ACTIVATOR)/10,"Failed")
		TNT1 A 0 ACS_ExecuteWithResult(WOC_DECORATE,STATS,ITEMCAP,ACTIVATOR)
		Stop
	Failed:
		TNT1 A 0
		Fail
	Use:
		AMR3 A 0 A_JumpIfInventory("Armour5Count", ACS_ExecuteWithResult(WOC_DECORATE,STATS,MAXARMOR5), "Failz")
	GetArmor:
		AMR5 A 0 ACS_ExecuteAlways (WOC_ARMORITEM, 0, 5)
		Stop 
	} 
}

ACTOR Armour6 : ArmourBase
{ 
	Inventory.PickupMessage "You have Sigons sabot"
	Inventory.Icon "ARTIAMR6"
	Tag "Elven Boots"
	States 
	{ 
	Spawn: 
		AMR6 A -1 
		Stop
	Failz:
		AMR3 A 0
		Fail
	Pickup:
		TNT1 A 0 A_JumpIfInventory("Armour6",1 + ACS_ExecuteWithResult(WOC_DECORATE,STATS,BASESTRENGTH,ACTIVATOR)/10,"Failed")
		TNT1 A 0 ACS_ExecuteWithResult(WOC_DECORATE,STATS,ITEMCAP,ACTIVATOR)
		Stop
	Failed:
		TNT1 A 0
		Fail
	Use:
		AMR3 A 0 A_JumpIfInventory("Armour6Count", ACS_ExecuteWithResult(WOC_DECORATE,STATS,MAXARMOR6), "Failz")
	GetArmor: 
		AMR3 A 0 ACS_ExecuteAlways (WOC_ARMORITEM, 0, 6)
		Stop 
	} 
}

ACTOR Armour7 : ArmourBase
{ 
	Inventory.PickupMessage "You Got Sigons Wrap"
	Inventory.Icon "ARTIAMR7"
	Tag "Leather Greaves"
	States 
	{ 
	Spawn: 
		AMR7 A -1 
		Stop
	Failz:
		AMR3 A 0
		Fail
	Pickup:
		TNT1 A 0 A_JumpIfInventory("Armour7",1 + ACS_ExecuteWithResult(WOC_DECORATE,STATS,BASESTRENGTH,ACTIVATOR)/10,"Failed")
		TNT1 A 0 ACS_ExecuteWithResult(WOC_DECORATE,STATS,ITEMCAP,ACTIVATOR)
		Stop
	Failed:
		TNT1 A 0
		Fail
	Use:
		AMR3 A 0 A_JumpIfInventory("Armour7Count", ACS_ExecuteWithResult(WOC_DECORATE,STATS,MAXARMOR7), "Failz")
	GetArmor:
		AMR3 A 0 ACS_ExecuteAlways (WOC_ARMORITEM, 0, 7)
		Stop 
	} 
}

ACTOR Armour8 : ArmourBase
{ 
	Inventory.PickupMessage "The Stone of Jordan"
	Inventory.Icon "ARTIAMR8"
	Tag "Ring of Protection"
	States 
	{ 
	Spawn: 
		AMR8 A -1 
		Stop
	Failz:
		AMR3 A 0
		Fail
	Pickup:
		TNT1 A 0 A_JumpIfInventory("Armour8",1 + ACS_ExecuteWithResult(WOC_DECORATE,STATS,BASESTRENGTH,ACTIVATOR)/10,"Failed")
		TNT1 A 0 ACS_ExecuteWithResult(WOC_DECORATE,STATS,ITEMCAP,ACTIVATOR)
		Stop
	Failed:
		TNT1 A 0
		Fail
	Use:
		AMR3 A 0 A_JumpIfInventory("Armour8Count", ACS_ExecuteWithResult(WOC_DECORATE,STATS,MAXARMOR8), "Failz")
	GetArmor:
		AMR3 A 0 ACS_ExecuteAlways (WOC_ARMORITEM, 0, 8)
		Stop
	} 
}

Actor ArmourCount : Ammo {Inventory.MaxAmount 140}
Actor Armour1Count : Ammo {Inventory.MaxAmount 25}
Actor Armour2Count : Ammo {Inventory.MaxAmount 25}
Actor Armour3Count : Ammo {Inventory.MaxAmount 25}
Actor Armour4Count : Ammo {Inventory.MaxAmount 25}
Actor Armour5Count : Ammo {Inventory.MaxAmount 25}
Actor Armour6Count : Ammo {Inventory.MaxAmount 25}
Actor Armour7Count : Ammo {Inventory.MaxAmount 25}
Actor Armour8Count : Ammo {Inventory.MaxAmount 25}

Actor PowerBaseArmor : PowerProtection
{
	//Damagefactor "Poison", 1.0
	Powerup.Duration 3
}

//Armor
Actor PowerArmor1Protection1 : PowerBaseArmor
{
	Damagefactor "Normal", 0.99
}

Actor PowerArmor1Protection2 : PowerBaseArmor
{
	Damagefactor "Normal", 0.98
}

Actor PowerArmor1Protection3 : PowerBaseArmor
{
	Damagefactor "Normal", 0.97
}

Actor PowerArmor1Protection4 : PowerBaseArmor
{
	Damagefactor "Normal", 0.96
}

Actor PowerArmor1Protection5 : PowerBaseArmor
{
	Damagefactor "Normal", 0.95
}

Actor PowerArmor1Protection6 : PowerBaseArmor
{
	Damagefactor "Normal", 0.94
}

Actor PowerArmor1Protection7 : PowerBaseArmor
{
	Damagefactor "Normal", 0.93
}

Actor PowerArmor1Protection8 : PowerBaseArmor
{
	Damagefactor "Normal", 0.92
}

Actor PowerArmor1Protection9 : PowerBaseArmor
{
	Damagefactor "Normal", 0.91
}

Actor PowerArmor1Protection10 : PowerBaseArmor
{
	Damagefactor "Normal", 0.9
}

Actor PowerArmor1Protection11 : PowerBaseArmor
{
	Damagefactor "Normal", 0.89
}

Actor PowerArmor1Protection12 : PowerBaseArmor
{
	Damagefactor "Normal", 0.88
}

Actor PowerArmor1Protection13 : PowerBaseArmor
{
	Damagefactor "Normal", 0.87
}

Actor PowerArmor1Protection14 : PowerBaseArmor
{
	Damagefactor "Normal", 0.86
}

Actor PowerArmor1Protection15 : PowerBaseArmor
{
	Damagefactor "Normal", 0.85
}

Actor PowerArmor1Protection16 : PowerBaseArmor
{
	Damagefactor "Normal", 0.84
}

Actor PowerArmor1Protection17 : PowerBaseArmor
{
	Damagefactor "Normal", 0.83
}

Actor PowerArmor1Protection18 : PowerBaseArmor
{
	Damagefactor "Normal", 0.82
}

Actor PowerArmor1Protection19 : PowerBaseArmor
{
	Damagefactor "Normal", 0.81
}

Actor PowerArmor1Protection20 : PowerBaseArmor
{
	Damagefactor "Normal", 0.8
}

Actor PowerArmor1Protection21 : PowerBaseArmor
{
	Damagefactor "Normal", 0.79
}

Actor PowerArmor1Protection22 : PowerBaseArmor
{
	Damagefactor "Normal", 0.78
}

Actor PowerArmor1Protection23 : PowerBaseArmor
{
	Damagefactor "Normal", 0.77
}

Actor PowerArmor1Protection24 : PowerBaseArmor
{
	Damagefactor "Normal", 0.76
}

Actor PowerArmor1Protection25 : PowerBaseArmor
{
	Damagefactor "Normal", 0.75
}

// Falcon Shield

Actor PowerArmor2Protection1 : PowerBaseArmor
{
	Damagefactor "Normal", 0.99
}

Actor PowerArmor2Protection2 : PowerBaseArmor
{
	Damagefactor "Normal", 0.98
}

Actor PowerArmor2Protection3 : PowerBaseArmor
{
	Damagefactor "Normal", 0.97
}

Actor PowerArmor2Protection4 : PowerBaseArmor
{
	Damagefactor "Normal", 0.96
}

Actor PowerArmor2Protection5 : PowerBaseArmor
{
	Damagefactor "Normal", 0.95
}

Actor PowerArmor2Protection6 : PowerBaseArmor
{
	Damagefactor "Normal", 0.94
}

Actor PowerArmor2Protection7 : PowerBaseArmor
{
	Damagefactor "Normal", 0.93
}

Actor PowerArmor2Protection8 : PowerBaseArmor
{
	Damagefactor "Normal", 0.92
}

Actor PowerArmor2Protection9 : PowerBaseArmor
{
	Damagefactor "Normal", 0.91
}

Actor PowerArmor2Protection10 : PowerBaseArmor
{
	Damagefactor "Normal", 0.9
}

Actor PowerArmor2Protection11 : PowerBaseArmor
{
	Damagefactor "Normal", 0.89
}

Actor PowerArmor2Protection12 : PowerBaseArmor
{
	Damagefactor "Normal", 0.88
}

Actor PowerArmor2Protection13 : PowerBaseArmor
{
	Damagefactor "Normal", 0.87
}

Actor PowerArmor2Protection14 : PowerBaseArmor
{
	Damagefactor "Normal", 0.86
}

Actor PowerArmor2Protection15 : PowerBaseArmor
{
	Damagefactor "Normal", 0.85
}

Actor PowerArmor2Protection16 : PowerBaseArmor
{
	Damagefactor "Normal", 0.84
}

Actor PowerArmor2Protection17 : PowerBaseArmor
{
	Damagefactor "Normal", 0.83
}

Actor PowerArmor2Protection18 : PowerBaseArmor
{
	Damagefactor "Normal", 0.82
}

Actor PowerArmor2Protection19 : PowerBaseArmor
{
	Damagefactor "Normal", 0.81
}

Actor PowerArmor2Protection20 : PowerBaseArmor
{
	Damagefactor "Normal", 0.8
}

Actor PowerArmor2Protection21 : PowerBaseArmor
{
	Damagefactor "Normal", 0.79
}

Actor PowerArmor2Protection22 : PowerBaseArmor
{
	Damagefactor "Normal", 0.78
}

Actor PowerArmor2Protection23 : PowerBaseArmor
{
	Damagefactor "Normal", 0.77
}

Actor PowerArmor2Protection24 : PowerBaseArmor
{
	Damagefactor "Normal", 0.76
}

Actor PowerArmor2Protection25 : PowerBaseArmor
{
	Damagefactor "Normal", 0.75
}

//Plat Helm

Actor PowerArmor3Protection1 : PowerBaseArmor
{
	Damagefactor "Normal", 0.99
}

Actor PowerArmor3Protection2 : PowerBaseArmor
{
	Damagefactor "Normal", 0.98
}

Actor PowerArmor3Protection3 : PowerBaseArmor
{
	Damagefactor "Normal", 0.97
}

Actor PowerArmor3Protection4 : PowerBaseArmor
{
	Damagefactor "Normal", 0.96
}

Actor PowerArmor3Protection5 : PowerBaseArmor
{
	Damagefactor "Normal", 0.95
}

Actor PowerArmor3Protection6 : PowerBaseArmor
{
	Damagefactor "Normal", 0.94
}

Actor PowerArmor3Protection7 : PowerBaseArmor
{
	Damagefactor "Normal", 0.93
}

Actor PowerArmor3Protection8 : PowerBaseArmor
{
	Damagefactor "Normal", 0.92
}

Actor PowerArmor3Protection9 : PowerBaseArmor
{
	Damagefactor "Normal", 0.91
}

Actor PowerArmor3Protection10 : PowerBaseArmor
{
	Damagefactor "Normal", 0.9
}

Actor PowerArmor3Protection11 : PowerBaseArmor
{
	Damagefactor "Normal", 0.89
}

Actor PowerArmor3Protection12 : PowerBaseArmor
{
	Damagefactor "Normal", 0.88
}

Actor PowerArmor3Protection13 : PowerBaseArmor
{
	Damagefactor "Normal", 0.87
}

Actor PowerArmor3Protection14 : PowerBaseArmor
{
	Damagefactor "Normal", 0.86
}

Actor PowerArmor3Protection15 : PowerBaseArmor
{
	Damagefactor "Normal", 0.85
}

Actor PowerArmor3Protection16 : PowerBaseArmor
{
	Damagefactor "Normal", 0.84
}

Actor PowerArmor3Protection17 : PowerBaseArmor
{
	Damagefactor "Normal", 0.83
}

Actor PowerArmor3Protection18 : PowerBaseArmor
{
	Damagefactor "Normal", 0.82
}

Actor PowerArmor3Protection19 : PowerBaseArmor
{
	Damagefactor "Normal", 0.81
}

Actor PowerArmor3Protection20 : PowerBaseArmor
{
	Damagefactor "Normal", 0.8
}

Actor PowerArmor3Protection21 : PowerBaseArmor
{
	Damagefactor "Normal", 0.79
}

Actor PowerArmor3Protection22 : PowerBaseArmor
{
	Damagefactor "Normal", 0.78
}

Actor PowerArmor3Protection23 : PowerBaseArmor
{
	Damagefactor "Normal", 0.77
}

Actor PowerArmor3Protection24 : PowerBaseArmor
{
	Damagefactor "Normal", 0.76
}

Actor PowerArmor3Protection25 : PowerBaseArmor
{
	Damagefactor "Normal", 0.75
}

//Amulet

Actor PowerArmor4Protection1 : PowerBaseArmor
{
	Damagefactor "Normal", 0.99
}

Actor PowerArmor4Protection2 : PowerBaseArmor
{
	Damagefactor "Normal", 0.98
}

Actor PowerArmor4Protection3 : PowerBaseArmor
{
	Damagefactor "Normal", 0.97
}

Actor PowerArmor4Protection4 : PowerBaseArmor
{
	Damagefactor "Normal", 0.96
}

Actor PowerArmor4Protection5 : PowerBaseArmor
{
	Damagefactor "Normal", 0.95
}

Actor PowerArmor4Protection6 : PowerBaseArmor
{
	Damagefactor "Normal", 0.94
}

Actor PowerArmor4Protection7 : PowerBaseArmor
{
	Damagefactor "Normal", 0.93
}

Actor PowerArmor4Protection8 : PowerBaseArmor
{
	Damagefactor "Normal", 0.92
}

Actor PowerArmor4Protection9 : PowerBaseArmor
{
	Damagefactor "Normal", 0.91
}

Actor PowerArmor4Protection10 : PowerBaseArmor
{
	Damagefactor "Normal", 0.9
}

Actor PowerArmor4Protection11 : PowerBaseArmor
{
	Damagefactor "Normal", 0.89
}

Actor PowerArmor4Protection12 : PowerBaseArmor
{
	Damagefactor "Normal", 0.88
}

Actor PowerArmor4Protection13 : PowerBaseArmor
{
	Damagefactor "Normal", 0.87
}

Actor PowerArmor4Protection14 : PowerBaseArmor
{
	Damagefactor "Normal", 0.86
}

Actor PowerArmor4Protection15 : PowerBaseArmor
{
	Damagefactor "Normal", 0.85
}

Actor PowerArmor4Protection16 : PowerBaseArmor
{
	Damagefactor "Normal", 0.84
}

Actor PowerArmor4Protection17 : PowerBaseArmor
{
	Damagefactor "Normal", 0.83
}

Actor PowerArmor4Protection18 : PowerBaseArmor
{
	Damagefactor "Normal", 0.82
}

Actor PowerArmor4Protection19 : PowerBaseArmor
{
	Damagefactor "Normal", 0.81
}

Actor PowerArmor4Protection20 : PowerBaseArmor
{
	Damagefactor "Normal", 0.8
}

Actor PowerArmor4Protection21 : PowerBaseArmor
{
	Damagefactor "Normal", 0.79
}

Actor PowerArmor4Protection22 : PowerBaseArmor
{
	Damagefactor "Normal", 0.78
}

Actor PowerArmor4Protection23 : PowerBaseArmor
{
	Damagefactor "Normal", 0.77
}

Actor PowerArmor4Protection24 : PowerBaseArmor
{
	Damagefactor "Normal", 0.76
}

Actor PowerArmor4Protection25 : PowerBaseArmor
{
	Damagefactor "Normal", 0.75
}

//Bracers

Actor PowerArmor5Protection1 : PowerBaseArmor
{
	Damagefactor "Normal", 0.99
}

Actor PowerArmor5Protection2 : PowerBaseArmor
{
	Damagefactor "Normal", 0.98
}

Actor PowerArmor5Protection3 : PowerBaseArmor
{
	Damagefactor "Normal", 0.97
}

Actor PowerArmor5Protection4 : PowerBaseArmor
{
	Damagefactor "Normal", 0.96
}

Actor PowerArmor5Protection5 : PowerBaseArmor
{
	Damagefactor "Normal", 0.95
}

Actor PowerArmor5Protection6 : PowerBaseArmor
{
	Damagefactor "Normal", 0.94
}

Actor PowerArmor5Protection7 : PowerBaseArmor
{
	Damagefactor "Normal", 0.93
}

Actor PowerArmor5Protection8 : PowerBaseArmor
{
	Damagefactor "Normal", 0.92
}

Actor PowerArmor5Protection9 : PowerBaseArmor
{
	Damagefactor "Normal", 0.91
}

Actor PowerArmor5Protection10 : PowerBaseArmor
{
	Damagefactor "Normal", 0.9
}

Actor PowerArmor5Protection11 : PowerBaseArmor
{
	Damagefactor "Normal", 0.89
}

Actor PowerArmor5Protection12 : PowerBaseArmor
{
	Damagefactor "Normal", 0.88
}

Actor PowerArmor5Protection13 : PowerBaseArmor
{
	Damagefactor "Normal", 0.87
}

Actor PowerArmor5Protection14 : PowerBaseArmor
{
	Damagefactor "Normal", 0.86
}

Actor PowerArmor5Protection15 : PowerBaseArmor
{
	Damagefactor "Normal", 0.85
}

Actor PowerArmor5Protection16 : PowerBaseArmor
{
	Damagefactor "Normal", 0.84
}

Actor PowerArmor5Protection17 : PowerBaseArmor
{
	Damagefactor "Normal", 0.83
}

Actor PowerArmor5Protection18 : PowerBaseArmor
{
	Damagefactor "Normal", 0.82
}

Actor PowerArmor5Protection19 : PowerBaseArmor
{
	Damagefactor "Normal", 0.81
}

Actor PowerArmor5Protection20 : PowerBaseArmor
{
	Damagefactor "Normal", 0.8
}

Actor PowerArmor5Protection21 : PowerBaseArmor
{
	Damagefactor "Normal", 0.79
}

Actor PowerArmor5Protection22 : PowerBaseArmor
{
	Damagefactor "Normal", 0.78
}

Actor PowerArmor5Protection23 : PowerBaseArmor
{
	Damagefactor "Normal", 0.77
}

Actor PowerArmor5Protection24 : PowerBaseArmor
{
	Damagefactor "Normal", 0.76
}

Actor PowerArmor5Protection25 : PowerBaseArmor
{
	Damagefactor "Normal", 0.75
}

//Boots

Actor PowerArmor6Protection1 : PowerBaseArmor
{
	Damagefactor "Normal", 0.99
}

Actor PowerArmor6Protection2 : PowerBaseArmor
{
	Damagefactor "Normal", 0.98
}

Actor PowerArmor6Protection3 : PowerBaseArmor
{
	Damagefactor "Normal", 0.97
}

Actor PowerArmor6Protection4 : PowerBaseArmor
{
	Damagefactor "Normal", 0.96
}

Actor PowerArmor6Protection5 : PowerBaseArmor
{
	Damagefactor "Normal", 0.95
}

Actor PowerArmor6Protection6 : PowerBaseArmor
{
	Damagefactor "Normal", 0.94
}

Actor PowerArmor6Protection7 : PowerBaseArmor
{
	Damagefactor "Normal", 0.93
}

Actor PowerArmor6Protection8 : PowerBaseArmor
{
	Damagefactor "Normal", 0.92
}

Actor PowerArmor6Protection9 : PowerBaseArmor
{
	Damagefactor "Normal", 0.91
}

Actor PowerArmor6Protection10 : PowerBaseArmor
{
	Damagefactor "Normal", 0.9
}

Actor PowerArmor6Protection11 : PowerBaseArmor
{
	Damagefactor "Normal", 0.89
}

Actor PowerArmor6Protection12 : PowerBaseArmor
{
	Damagefactor "Normal", 0.88
}

Actor PowerArmor6Protection13 : PowerBaseArmor
{
	Damagefactor "Normal", 0.87
}

Actor PowerArmor6Protection14 : PowerBaseArmor
{
	Damagefactor "Normal", 0.86
}

Actor PowerArmor6Protection15 : PowerBaseArmor
{
	Damagefactor "Normal", 0.85
}

Actor PowerArmor6Protection16 : PowerBaseArmor
{
	Damagefactor "Normal", 0.84
}

Actor PowerArmor6Protection17 : PowerBaseArmor
{
	Damagefactor "Normal", 0.83
}

Actor PowerArmor6Protection18 : PowerBaseArmor
{
	Damagefactor "Normal", 0.82
}

Actor PowerArmor6Protection19 : PowerBaseArmor
{
	Damagefactor "Normal", 0.81
}

Actor PowerArmor6Protection20 : PowerBaseArmor
{
	Damagefactor "Normal", 0.8
}

Actor PowerArmor6Protection21 : PowerBaseArmor
{
	Damagefactor "Normal", 0.79
}

Actor PowerArmor6Protection22 : PowerBaseArmor
{
	Damagefactor "Normal", 0.78
}

Actor PowerArmor6Protection23 : PowerBaseArmor
{
	Damagefactor "Normal", 0.77
}

Actor PowerArmor6Protection24 : PowerBaseArmor
{
	Damagefactor "Normal", 0.76
}

Actor PowerArmor6Protection25 : PowerBaseArmor
{
	Damagefactor "Normal", 0.75
}

//Pants

Actor PowerArmor7Protection1 : PowerBaseArmor
{
	Damagefactor "Normal", 0.99
}

Actor PowerArmor7Protection2 : PowerBaseArmor
{
	Damagefactor "Normal", 0.98
}

Actor PowerArmor7Protection3 : PowerBaseArmor
{
	Damagefactor "Normal", 0.97
}

Actor PowerArmor7Protection4 : PowerBaseArmor
{
	Damagefactor "Normal", 0.96
}

Actor PowerArmor7Protection5 : PowerBaseArmor
{
	Damagefactor "Normal", 0.95
}

Actor PowerArmor7Protection6 : PowerBaseArmor
{
	Damagefactor "Normal", 0.94
}

Actor PowerArmor7Protection7 : PowerBaseArmor
{
	Damagefactor "Normal", 0.93
}

Actor PowerArmor7Protection8 : PowerBaseArmor
{
	Damagefactor "Normal", 0.92
}

Actor PowerArmor7Protection9 : PowerBaseArmor
{
	Damagefactor "Normal", 0.91
}

Actor PowerArmor7Protection10 : PowerBaseArmor
{
	Damagefactor "Normal", 0.9
}

Actor PowerArmor7Protection11 : PowerBaseArmor
{
	Damagefactor "Normal", 0.89
}

Actor PowerArmor7Protection12 : PowerBaseArmor
{
	Damagefactor "Normal", 0.88
}

Actor PowerArmor7Protection13 : PowerBaseArmor
{
	Damagefactor "Normal", 0.87
}

Actor PowerArmor7Protection14 : PowerBaseArmor
{
	Damagefactor "Normal", 0.86
}

Actor PowerArmor7Protection15 : PowerBaseArmor
{
	Damagefactor "Normal", 0.85
}

Actor PowerArmor7Protection16 : PowerBaseArmor
{
	Damagefactor "Normal", 0.84
}

Actor PowerArmor7Protection17 : PowerBaseArmor
{
	Damagefactor "Normal", 0.83
}

Actor PowerArmor7Protection18 : PowerBaseArmor
{
	Damagefactor "Normal", 0.82
}

Actor PowerArmor7Protection19 : PowerBaseArmor
{
	Damagefactor "Normal", 0.81
}

Actor PowerArmor7Protection20 : PowerBaseArmor
{
	Damagefactor "Normal", 0.8
}

Actor PowerArmor7Protection21 : PowerBaseArmor
{
	Damagefactor "Normal", 0.79
}

Actor PowerArmor7Protection22 : PowerBaseArmor
{
	Damagefactor "Normal", 0.78
}

Actor PowerArmor7Protection23 : PowerBaseArmor
{
	Damagefactor "Normal", 0.77
}

Actor PowerArmor7Protection24 : PowerBaseArmor
{
	Damagefactor "Normal", 0.76
}

Actor PowerArmor7Protection25 : PowerBaseArmor
{
	Damagefactor "Normal", 0.75
}

//Ring

Actor PowerArmor8Protection1 : PowerBaseArmor
{
	Damagefactor "Normal", 0.99
}

Actor PowerArmor8Protection2 : PowerBaseArmor
{
	Damagefactor "Normal", 0.98
}

Actor PowerArmor8Protection3 : PowerBaseArmor
{
	Damagefactor "Normal", 0.97
}

Actor PowerArmor8Protection4 : PowerBaseArmor
{
	Damagefactor "Normal", 0.96
}

Actor PowerArmor8Protection5 : PowerBaseArmor
{
	Damagefactor "Normal", 0.95
}

Actor PowerArmor8Protection6 : PowerBaseArmor
{
	Damagefactor "Normal", 0.94
}

Actor PowerArmor8Protection7 : PowerBaseArmor
{
	Damagefactor "Normal", 0.93
}

Actor PowerArmor8Protection8 : PowerBaseArmor
{
	Damagefactor "Normal", 0.92
}

Actor PowerArmor8Protection9 : PowerBaseArmor
{
	Damagefactor "Normal", 0.91
}

Actor PowerArmor8Protection10 : PowerBaseArmor
{
	Damagefactor "Normal", 0.9
}

Actor PowerArmor8Protection11 : PowerBaseArmor
{
	Damagefactor "Normal", 0.89
}

Actor PowerArmor8Protection12 : PowerBaseArmor
{
	Damagefactor "Normal", 0.88
}

Actor PowerArmor8Protection13 : PowerBaseArmor
{
	Damagefactor "Normal", 0.87
}

Actor PowerArmor8Protection14 : PowerBaseArmor
{
	Damagefactor "Normal", 0.86
}

Actor PowerArmor8Protection15 : PowerBaseArmor
{
	Damagefactor "Normal", 0.85
}

Actor PowerArmor8Protection16 : PowerBaseArmor
{
	Damagefactor "Normal", 0.84
}

Actor PowerArmor8Protection17 : PowerBaseArmor
{
	Damagefactor "Normal", 0.83
}

Actor PowerArmor8Protection18 : PowerBaseArmor
{
	Damagefactor "Normal", 0.82
}

Actor PowerArmor8Protection19 : PowerBaseArmor
{
	Damagefactor "Normal", 0.81
}

Actor PowerArmor8Protection20 : PowerBaseArmor
{
	Damagefactor "Normal", 0.8
}

Actor PowerArmor8Protection21 : PowerBaseArmor
{
	Damagefactor "Normal", 0.79
}

Actor PowerArmor8Protection22 : PowerBaseArmor
{
	Damagefactor "Normal", 0.78
}

Actor PowerArmor8Protection23 : PowerBaseArmor
{
	Damagefactor "Normal", 0.77
}

Actor PowerArmor8Protection24 : PowerBaseArmor
{
	Damagefactor "Normal", 0.76
}

Actor PowerArmor8Protection25 : PowerBaseArmor
{
	Damagefactor "Normal", 0.75
}