Actor HarvesterSoul1 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,1,0,0) Stop } }
Actor HarvesterSoul2 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,2,0,0) Stop } }
Actor HarvesterSoul3 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,3,0,0) Stop } }
Actor HarvesterSoul4 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,4,0,0) Stop } }
Actor HarvesterSoul5 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,5,0,0) Stop } }
Actor HarvesterSoul6 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,6,0,0) Stop } }
Actor HarvesterSoul7 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,7,0,0) Stop } }
Actor HarvesterSoul8 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,8,0,0) Stop } }
Actor HarvesterSoul9 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,9,0,0) Stop } }

Actor HarvesterSoul10 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,10,0,0) Stop } }
Actor HarvesterSoul11 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,11,0,0) Stop } }
Actor HarvesterSoul12 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,12,0,0) Stop } }
Actor HarvesterSoul13 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,13,0,0) Stop } }
Actor HarvesterSoul14 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,14,0,0) Stop } }
Actor HarvesterSoul15 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,15,0,0) Stop } }
Actor HarvesterSoul16 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,16,0,0) Stop } }
Actor HarvesterSoul17 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,17,0,0) Stop } }
Actor HarvesterSoul18 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,18,0,0) Stop } }
Actor HarvesterSoul19 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,19,0,0) Stop } }

Actor HarvesterSoul20 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,20,0,0) Stop } }
Actor HarvesterSoul21 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,21,0,0) Stop } }
Actor HarvesterSoul22 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,22,0,0) Stop } }
Actor HarvesterSoul23 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,23,0,0) Stop } }
Actor HarvesterSoul24 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,24,0,0) Stop } }
Actor HarvesterSoul25 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,25,0,0) Stop } }
Actor HarvesterSoul26 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,26,0,0) Stop } }
Actor HarvesterSoul27 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,27,0,0) Stop } }
Actor HarvesterSoul28 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,28,0,0) Stop } }
Actor HarvesterSoul29 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,29,0,0) Stop } }

Actor HarvesterSoul30 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,30,0,0) Stop } }
Actor HarvesterSoul31 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,31,0,0) Stop } }
Actor HarvesterSoul32 : HarvesterSoul0 { States { Use: TNT1 A 0 ACS_ExecuteAlways(WOC_HARVESTERSOUL,0,32,0,0) Stop } }