// Texture definitions generated by SLADE3
// on Sat Apr 14 13:30:08 2012

Sprite FPCHF0, 248, 126
{
	Offset 0, -60
	Patch FPCHE0, 0, 0
	{
		FlipX
	}
}

Sprite FAX2C0, 200, 74
{
	Offset -20, -120
	Patch FAXEC0, 0, 0
	{
		FlipY
		Rotate 90
	}
}

Sprite FAX2D0, 154, 81
{
	Offset -65, -110
	Patch FAXED0, 0, 0
	{
		FlipY
		Rotate 90
	}
}

Sprite FAX2E0, 65, 57
{
	Offset -255, -100
	Patch FAXEE0, 0, 0
	{
		FlipY
		Rotate 90
	}
}

Sprite FAX3B0, 188, 66
{
	Offset -132, -140
	Patch FAXEB0, 0, 0
	{
		Rotate 90
	}
}

Sprite FAX3C0, 200, 74
{
	Offset -120, -140
	Patch FAXEC0, 0, 0
	{
		Rotate 90
	}
}

Sprite FAX3D0, 154, 81
{
	Offset -6, -100
	Patch FAXED0, 0, 0
	{
		Rotate 90
	}
}

Sprite FAX3E0, 154, 81
{
	Offset 5, -100
	Patch FAXEE0, 0, 0
	{
		Rotate 90
	}
}

Sprite FAX4C0, 200, 86
{
	Offset -20, -108
	Patch FAXEO0, 0, 0
	{
		FlipY
		Rotate 90
	}
}

Sprite FAX4D0, 161, 91
{
	Offset -58, -100
	Patch FAXEP0, 0, 0
	{
		FlipY
		Rotate 90
	}
}

Sprite FAX4E0, 76, 69
{
	Offset -244, -95
	Patch FAXEQ0, 0, 0
	{
		FlipY
		Rotate 90
	}
}

Sprite FAX5B0, 188, 66
{
	Offset -132, -140
	Patch FAXEN0, 0, 0
	{
		Rotate 90
	}
}

Sprite FAX5C0, 200, 86
{
	Offset -120, -128
	Patch FAXEO0, 0, 0
	{
		Rotate 90
	}
}

Sprite FAX5D0, 162, 105
{
	Offset -7, -91
	Patch FAXEP0, -1, -1
	{
		Rotate 90
	}
}

Sprite FAX5E0, 154, 81
{
	Offset 5, -95
	Patch FAXEQ0, 0, 0
	{
		Rotate 90
	}
}

Sprite CMC2B0, 193, 79
{
	Offset -130, -120
	Patch CMCEB0, 0, 0
	{
		Rotate 90
	}
}

Sprite CMC2C0, 199, 131
{
	Offset -80, -80
	Patch CMCEC0, 0, 0
	{
		Rotate 90
	}
}

Sprite CMC2E0, 193, 88
{
	Offset -20, -70
	Patch CMCEE0, 0, 0
	{
		Rotate 90
	}
}

Sprite CMC3D0, 93, 131
{
	Offset -20, -40
	Patch CMCED0, 0, 0
}

Sprite CMC3E0, 150, 133
{
	Offset -80, -50
	Patch CMCEE0, 0, 0
}

Sprite CMC3F0, 103, 100
{
	Offset -220, -70
	Patch CMCEF0, 0, 0
}

Sprite CMC3G0, 103, 100
{
	Offset -200, -70
	Patch CMCEF0, 0, 0
	{
		FlipX
	}
}

Graphic P_HWALK1, 112, 136
{
	Patch "M_HBOX", 0, 0
	Patch "P_HWALK1", 24, 12 { useoffsets }
}

Graphic P_HWALK2, 112, 136
{
	Patch "M_HBOX", 0, 0
	Patch "P_HWALK2", 24, 12 { useoffsets }
}

Graphic P_HWALK3, 112, 136
{
	Patch "M_HBOX", 0, 0
	Patch "P_HWALK3", 24, 12 { useoffsets }
}

Graphic P_HWALK4, 112, 136
{
	Patch "M_HBOX", 0, 0
	Patch "P_HWALK4", 24, 12 { useoffsets }
}

Graphic P_NWALK1, 112, 136
{
	Patch "M_NBOX", 0, 0
	Patch "P_NWALK1", 24, 12 { useoffsets }
}

Graphic P_NWALK2, 112, 136
{
	Patch "M_NBOX", 0, 0
	Patch "P_NWALK2", 24, 12 { useoffsets }
}

Graphic P_NWALK3, 112, 136
{
	Patch "M_NBOX", 0, 0
	Patch "P_NWALK3", 24, 12 { useoffsets }
}

Graphic P_NWALK4, 112, 136
{
	Patch "M_NBOX", 0, 0
	Patch "P_NWALK4", 24, 12 { useoffsets }
}

Sprite BWCSA0, 128, 128
{
	Offset 64, 128
	Patch BWPUA0, 20, 78
	Patch WCSSA0, 73, 84
}

Sprite BWCSB0, 128, 128
{
	Offset 64, 128
	Patch BWPUA0, 20, 78
	Patch WCSSB0, 73, 84
}

Sprite BWCSC0, 128, 128
{
	Offset 64, 128
	Patch BWPUA0, 20, 78
	Patch WCSSC0, 73, 84
}

Sprite XBMSA0, 128, 128
{
	Offset 64, 128
	Patch MRNSA0, 72, 89
	Patch XBOWZ0, 22, 88
}

Sprite ECFSA0, 128, 128
{
	Offset 64, 128
	Patch WBOWB0, 22, 87
	Patch WCFMA0, 67, 77
}

Sprite ECFSB0, 128, 128
{
	Offset 64, 128
	Patch WBOWB0, 22, 87
	Patch WCFMB0, 70, 75
}

Sprite ECFSC0, 128, 128
{
	Offset 64, 128
	Patch WBOWB0, 22, 87
	Patch WCFMC0, 69, 81
}

Sprite ECFSD0, 128, 128
{
	Offset 64, 128
	Patch WBOWB0, 22, 87
	Patch WCFMD0, 64, 78
}

Sprite ECFSE0, 128, 128
{
	Offset 64, 128
	Patch WBOWB0, 22, 87
	Patch WCFME0, 63, 79
}

Sprite ECFSF0, 128, 128
{
	Offset 64, 128
	Patch WBOWB0, 22, 87
	Patch WCFMF0, 68, 84
}

Sprite ECFSG0, 128, 128
{
	Offset 64, 128
	Patch WBOWB0, 22, 87
	Patch WCFMG0, 70, 84
}

Sprite EFCSH0, 128, 128
{
	Offset 64, 128
	Patch WBOWB0, 22, 87
	Patch WCFMH0, 67, 81
}

Sprite STRPE0, 51, 137
{
	Offset 26, 131
	Patch STRPB0, 0, 95
}

Sprite STRPF0, 51, 137
{
	Offset 26, 131
	Patch STRPB0, 0, 85
}

Sprite STRPG0, 51, 137
{
	Offset 26, 131
	Patch STRPB0, 0, 72
}

Sprite STRPH0, 51, 137
{
	Offset 26, 131
	Patch STRPB0, 0, 54
}

Sprite STRPI0, 51, 137
{
	Offset 26, 131
	Patch STRPB0, 0, 31
}

texture BFALL01, 64, 128
{
	Patch BFALL1, 0, 0
}

texture BFALL02, 64, 128
{
	Patch BFALL1, 0, -124
	Patch BFALL1, 0, 4
}

texture BFALL03, 64, 128
{
	Patch BFALL1, 0, -120
	Patch BFALL1, 0, 8
}

texture BFALL04, 64, 128
{
	Patch BFALL1, 0, -116
	Patch BFALL1, 0, 12
}

texture BFALL05, 64, 128
{
	Patch BFALL1, 0, -112
	Patch BFALL1, 0, 16
}

texture BFALL06, 64, 128
{
	Patch BFALL1, 0, -108
	Patch BFALL1, 0, 20
}

texture BFALL07, 64, 128
{
	Patch BFALL1, 0, -104
	Patch BFALL1, 0, 24
}

texture BFALL08, 64, 128
{
	Patch BFALL1, 0, -100
	Patch BFALL1, 0, 28
}

texture BFALL09, 64, 128
{
	Patch BFALL1, 0, -96
	Patch BFALL1, 0, 32
}

texture BFALL10, 64, 128
{
	Patch BFALL1, 0, -92
	Patch BFALL1, 0, 36
}

texture BFALL11, 64, 128
{
	Patch BFALL1, 0, -88
	Patch BFALL1, 0, 40
}

texture BFALL12, 64, 128
{
	Patch BFALL1, 0, -84
	Patch BFALL1, 0, 44
}

texture BFALL13, 64, 128
{
	Patch BFALL1, 0, -80
	Patch BFALL1, 0, 48
}

texture BFALL14, 64, 128
{
	Patch BFALL1, 0, -76
	Patch BFALL1, 0, 52
}

texture BFALL15, 64, 128
{
	Patch BFALL1, 0, -72
	Patch BFALL1, 0, 56
}

texture BFALL16, 64, 128
{
	Patch BFALL1, 0, -68
	Patch BFALL1, 0, 60
}

texture BFALL17, 64, 128
{
	Patch BFALL1, 0, -64
	Patch BFALL1, 0, 64
}

texture BFALL18, 64, 128
{
	Patch BFALL1, 0, -60
	Patch BFALL1, 0, 68
}

texture BFALL19, 64, 128
{
	Patch BFALL1, 0, -56
	Patch BFALL1, 0, 72
}

texture BFALL20, 64, 128
{
	Patch BFALL1, 0, -52
	Patch BFALL1, 0, 76
}

texture BFALL21, 64, 128
{
	Patch BFALL1, 0, -48
	Patch BFALL1, 0, 76
}

texture BFALL22, 64, 128
{
	Patch BFALL1, 0, -44
	Patch BFALL1, 0, 84
}

texture BFALL23, 64, 128
{
	Patch BFALL1, 0, -40
	Patch BFALL1, 0, 88
}

texture BFALL24, 64, 128
{
	Patch BFALL1, 0, -36
	Patch BFALL1, 0, 92
}

texture BFALL25, 64, 128
{
	Patch BFALL1, 0, -32
	Patch BFALL1, 0, 96
}

texture BFALL26, 64, 128
{
	Patch BFALL1, 0, -28
	Patch BFALL1, 0, 100
}

texture BFALL27, 64, 128
{
	Patch BFALL1, 0, -24
	Patch BFALL1, 0, 104
}

texture BFALL28, 64, 128
{
	Patch BFALL1, 0, -20
	Patch BFALL1, 0, 108
}

texture BFALL29, 64, 128
{
	Patch BFALL1, 0, -16
	Patch BFALL1, 0, 112
}

texture BFALL30, 64, 128
{
	Patch BFALL1, 0, -12
	Patch BFALL1, 0, 116
}

texture BFALL31, 64, 128
{
	Patch BFALL1, 0, -8
	Patch BFALL1, 0, 120
}

texture BFALL32, 64, 128
{
	Patch BFALL1, 0, -4
	Patch BFALL1, 0, 124
}

texture LFALL01, 64, 128
{
	Patch LFALL1, 0, 0
}

texture LFALL02, 64, 128
{
	Patch LFALL1, 0, -124
	Patch LFALL1, 0, 4
}

texture LFALL03, 64, 128
{
	Patch LFALL1, 0, -120
	Patch LFALL1, 0, 8
}

texture LFALL04, 64, 128
{
	Patch LFALL1, 0, -116
	Patch LFALL1, 0, 12
}

texture LFALL05, 64, 128
{
	Patch LFALL1, 0, -112
	Patch LFALL1, 0, 16
}

texture LFALL06, 64, 128
{
	Patch LFALL1, 0, -108
	Patch LFALL1, 0, 20
}

texture LFALL07, 64, 128
{
	Patch LFALL1, 0, -104
	Patch LFALL1, 0, 24
}

texture LFALL08, 64, 128
{
	Patch LFALL1, 0, -100
	Patch LFALL1, 0, 28
}

texture LFALL09, 64, 128
{
	Patch LFALL1, 0, -96
	Patch LFALL1, 0, 32
}

texture LFALL10, 64, 128
{
	Patch LFALL1, 0, -92
	Patch LFALL1, 0, 36
}

texture LFALL11, 64, 128
{
	Patch LFALL1, 0, -88
	Patch LFALL1, 0, 40
}

texture LFALL12, 64, 128
{
	Patch LFALL1, 0, -84
	Patch LFALL1, 0, 44
}

texture LFALL13, 64, 128
{
	Patch LFALL1, 0, -80
	Patch LFALL1, 0, 48
}

texture LFALL14, 64, 128
{
	Patch LFALL1, 0, -76
	Patch LFALL1, 0, 52
}

texture LFALL15, 64, 128
{
	Patch LFALL1, 0, -72
	Patch LFALL1, 0, 56
}

texture LFALL16, 64, 128
{
	Patch LFALL1, 0, -68
	Patch LFALL1, 0, 60
}

texture LFALL17, 64, 128
{
	Patch LFALL1, 0, -64
	Patch LFALL1, 0, 64
}

texture LFALL18, 64, 128
{
	Patch LFALL1, 0, -60
	Patch LFALL1, 0, 68
}

texture LFALL19, 64, 128
{
	Patch LFALL1, 0, -56
	Patch LFALL1, 0, 72
}

texture LFALL20, 64, 128
{
	Patch LFALL1, 0, -52
	Patch LFALL1, 0, 76
}

texture LFALL21, 64, 128
{
	Patch LFALL1, 0, -48
	Patch LFALL1, 0, 76
}

texture LFALL22, 64, 128
{
	Patch LFALL1, 0, -44
	Patch LFALL1, 0, 84
}

texture LFALL23, 64, 128
{
	Patch LFALL1, 0, -40
	Patch LFALL1, 0, 88
}

texture LFALL24, 64, 128
{
	Patch LFALL1, 0, -36
	Patch LFALL1, 0, 92
}

texture LFALL25, 64, 128
{
	Patch LFALL1, 0, -32
	Patch LFALL1, 0, 96
}

texture LFALL26, 64, 128
{
	Patch LFALL1, 0, -28
	Patch LFALL1, 0, 100
}

texture LFALL27, 64, 128
{
	Patch LFALL1, 0, -24
	Patch LFALL1, 0, 104
}

texture LFALL28, 64, 128
{
	Patch LFALL1, 0, -20
	Patch LFALL1, 0, 108
}

texture LFALL29, 64, 128
{
	Patch LFALL1, 0, -16
	Patch LFALL1, 0, 112
}

texture LFALL30, 64, 128
{
	Patch LFALL1, 0, -12
	Patch LFALL1, 0, 116
}

texture LFALL31, 64, 128
{
	Patch LFALL1, 0, -8
	Patch LFALL1, 0, 120
}

texture LFALL32, 64, 128
{
	Patch LFALL1, 0, -4
	Patch LFALL1, 0, 124
}

texture SFALL01, 64, 128
{
	Patch SFALL1, 0, 0
}

texture SFALL02, 64, 128
{
	Patch SFALL1, 0, -124
	Patch SFALL1, 0, 4
}

texture SFALL03, 64, 128
{
	Patch SFALL1, 0, -120
	Patch SFALL1, 0, 8
}

texture SFALL04, 64, 128
{
	Patch SFALL1, 0, -116
	Patch SFALL1, 0, 12
}

texture SFALL05, 64, 128
{
	Patch SFALL1, 0, -112
	Patch SFALL1, 0, 16
}

texture SFALL06, 64, 128
{
	Patch SFALL1, 0, -108
	Patch SFALL1, 0, 20
}

texture SFALL07, 64, 128
{
	Patch SFALL1, 0, -104
	Patch SFALL1, 0, 24
}

texture SFALL08, 64, 128
{
	Patch SFALL1, 0, -100
	Patch SFALL1, 0, 28
}

texture SFALL09, 64, 128
{
	Patch SFALL1, 0, -96
	Patch SFALL1, 0, 32
}

texture SFALL10, 64, 128
{
	Patch SFALL1, 0, -92
	Patch SFALL1, 0, 36
}

texture SFALL11, 64, 128
{
	Patch SFALL1, 0, -88
	Patch SFALL1, 0, 40
}

texture SFALL12, 64, 128
{
	Patch SFALL1, 0, -84
	Patch SFALL1, 0, 44
}

texture SFALL13, 64, 128
{
	Patch SFALL1, 0, -80
	Patch SFALL1, 0, 48
}

texture SFALL14, 64, 128
{
	Patch SFALL1, 0, -76
	Patch SFALL1, 0, 52
}

texture SFALL15, 64, 128
{
	Patch SFALL1, 0, -72
	Patch SFALL1, 0, 56
}

texture SFALL16, 64, 128
{
	Patch SFALL1, 0, -68
	Patch SFALL1, 0, 60
}

texture SFALL17, 64, 128
{
	Patch SFALL1, 0, -64
	Patch SFALL1, 0, 64
}

texture SFALL18, 64, 128
{
	Patch SFALL1, 0, -60
	Patch SFALL1, 0, 68
}

texture SFALL19, 64, 128
{
	Patch SFALL1, 0, -56
	Patch SFALL1, 0, 72
}

texture SFALL20, 64, 128
{
	Patch SFALL1, 0, -52
	Patch SFALL1, 0, 76
}

texture SFALL21, 64, 128
{
	Patch SFALL1, 0, -48
	Patch SFALL1, 0, 76
}

texture SFALL22, 64, 128
{
	Patch SFALL1, 0, -44
	Patch SFALL1, 0, 84
}

texture SFALL23, 64, 128
{
	Patch SFALL1, 0, -40
	Patch SFALL1, 0, 88
}

texture SFALL24, 64, 128
{
	Patch SFALL1, 0, -36
	Patch SFALL1, 0, 92
}

texture SFALL25, 64, 128
{
	Patch SFALL1, 0, -32
	Patch SFALL1, 0, 96
}

texture SFALL26, 64, 128
{
	Patch SFALL1, 0, -28
	Patch SFALL1, 0, 100
}

texture SFALL27, 64, 128
{
	Patch SFALL1, 0, -24
	Patch SFALL1, 0, 104
}

texture SFALL28, 64, 128
{
	Patch SFALL1, 0, -20
	Patch SFALL1, 0, 108
}

texture SFALL29, 64, 128
{
	Patch SFALL1, 0, -16
	Patch SFALL1, 0, 112
}

texture SFALL30, 64, 128
{
	Patch SFALL1, 0, -12
	Patch SFALL1, 0, 116
}

texture SFALL31, 64, 128
{
	Patch SFALL1, 0, -8
	Patch SFALL1, 0, 120
}

texture SFALL32, 64, 128
{
	Patch SFALL1, 0, -4
	Patch SFALL1, 0, 124
}

texture WFALL01, 64, 128
{
	Patch WFALL1, 0, 0
}

texture WFALL02, 64, 128
{
	Patch WFALL1, 0, -124
	Patch WFALL1, 0, 4
}

texture WFALL03, 64, 128
{
	Patch WFALL1, 0, -120
	Patch WFALL1, 0, 8
}

texture WFALL04, 64, 128
{
	Patch WFALL1, 0, -116
	Patch WFALL1, 0, 12
}

texture WFALL05, 64, 128
{
	Patch WFALL1, 0, -112
	Patch WFALL1, 0, 16
}

texture WFALL06, 64, 128
{
	Patch WFALL1, 0, -108
	Patch WFALL1, 0, 20
}

texture WFALL07, 64, 128
{
	Patch WFALL1, 0, -104
	Patch WFALL1, 0, 24
}

texture WFALL08, 64, 128
{
	Patch WFALL1, 0, -100
	Patch WFALL1, 0, 28
}

texture WFALL09, 64, 128
{
	Patch WFALL1, 0, -96
	Patch WFALL1, 0, 32
}

texture WFALL10, 64, 128
{
	Patch WFALL1, 0, -92
	Patch WFALL1, 0, 36
}

texture WFALL11, 64, 128
{
	Patch WFALL1, 0, -88
	Patch WFALL1, 0, 40
}

texture WFALL12, 64, 128
{
	Patch WFALL1, 0, -84
	Patch WFALL1, 0, 44
}

texture WFALL13, 64, 128
{
	Patch WFALL1, 0, -80
	Patch WFALL1, 0, 48
}

texture WFALL14, 64, 128
{
	Patch WFALL1, 0, -76
	Patch WFALL1, 0, 52
}

texture WFALL15, 64, 128
{
	Patch WFALL1, 0, -72
	Patch WFALL1, 0, 56
}

texture WFALL16, 64, 128
{
	Patch WFALL1, 0, -68
	Patch WFALL1, 0, 60
}

texture WFALL17, 64, 128
{
	Patch WFALL1, 0, -64
	Patch WFALL1, 0, 64
}

texture WFALL18, 64, 128
{
	Patch WFALL1, 0, -60
	Patch WFALL1, 0, 68
}

texture WFALL19, 64, 128
{
	Patch WFALL1, 0, -56
	Patch WFALL1, 0, 72
}

texture WFALL20, 64, 128
{
	Patch WFALL1, 0, -52
	Patch WFALL1, 0, 76
}

texture WFALL21, 64, 128
{
	Patch WFALL1, 0, -48
	Patch WFALL1, 0, 76
}

texture WFALL22, 64, 128
{
	Patch WFALL1, 0, -44
	Patch WFALL1, 0, 84
}

texture WFALL23, 64, 128
{
	Patch WFALL1, 0, -40
	Patch WFALL1, 0, 88
}

texture WFALL24, 64, 128
{
	Patch WFALL1, 0, -36
	Patch WFALL1, 0, 92
}

texture WFALL25, 64, 128
{
	Patch WFALL1, 0, -32
	Patch WFALL1, 0, 96
}

texture WFALL26, 64, 128
{
	Patch WFALL1, 0, -28
	Patch WFALL1, 0, 100
}

texture WFALL27, 64, 128
{
	Patch WFALL1, 0, -24
	Patch WFALL1, 0, 104
}

texture WFALL28, 64, 128
{
	Patch WFALL1, 0, -20
	Patch WFALL1, 0, 108
}

texture WFALL29, 64, 128
{
	Patch WFALL1, 0, -16
	Patch WFALL1, 0, 112
}

texture WFALL30, 64, 128
{
	Patch WFALL1, 0, -12
	Patch WFALL1, 0, 116
}

texture WFALL31, 64, 128
{
	Patch WFALL1, 0, -8
	Patch WFALL1, 0, 120
}

texture WFALL32, 64, 128
{
	Patch WFALL1, 0, -4
	Patch WFALL1, 0, 124
}

// Ammo icons -------------------------------------------------------------------------------------------

graphic H_ICNBLT, 9, 11 { XScale 1.0 YScale 1.0 Offset -2, 0 Patch H_ICNBLT, 0, 0}
graphic H_ICNSHL, 15, 7 { XScale 1.25 YScale 1.25 Offset -2, -5 Patch H_ICNSHL, 0, 0}
graphic H_ICNRCT, 12, 27 { XScale 2.0 YScale 2.0 Offset -9, 2 Patch H_ICNRCT, 0, 0}
graphic H_ICNCEL, 17, 12 { XScale 1.416 YScale 1.416 Offset -2, -6 Patch H_ICNCEL, 0, 0}
graphic HABRFILW, 100, 8 {Patch H_BRFILW, 0, 0 {Style Translucent Alpha 0.35}}
graphic HABRFBGW, 100, 8 {Patch H_BRFBGW, 0, 0 {Style Translucent Alpha 0.00}}
// A scaled up mugshot ----------------------------------------------------------------------------------

graphic STFDEAD0, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFDEAD0, 0, 0}

graphic STFEVL0, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFEVL0, 0, 0}
graphic STFEVL1, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFEVL1, 0, 0}
graphic STFEVL2, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFEVL2, 0, 0}
graphic STFEVL3, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFEVL3, 0, 0}
graphic STFEVL4, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFEVL4, 0, 0}

graphic STFGOD0, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFGOD0, 0, 0}

graphic STFKILL0, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFKILL0, 0, 0}
graphic STFKILL1, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFKILL1, 0, 0}
graphic STFKILL2, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFKILL2, 0, 0}
graphic STFKILL3, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFKILL3, 0, 0}
graphic STFKILL4, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFKILL4, 0, 0}

graphic STFOUCH0, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFOUCH0, 0, 0}
graphic STFOUCH1, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFOUCH1, 0, 0}
graphic STFOUCH2, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFOUCH2, 0, 0}
graphic STFOUCH3, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFOUCH3, 0, 0}
graphic STFOUCH4, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFOUCH4, 0, 0}

graphic STFST00, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST00, 0, 0}
graphic STFST01, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST01, 0, 0}
graphic STFST02, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST02, 0, 0}
graphic STFST10, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST10, 0, 0}
graphic STFST11, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST11, 0, 0}
graphic STFST12, 24, 29 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST12, 0, 0}
graphic STFST20, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST20, 0, 0}
graphic STFST21, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST21, 0, 0}
graphic STFST22, 24, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST22, 0, 0}
graphic STFST30, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST30, 0, 0}
graphic STFST31, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST31, 0, 0}
graphic STFST32, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST32, 0, 0}
graphic STFST40, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST40, 0, 0}
graphic STFST41, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST41, 0, 0}
graphic STFST42, 24, 31 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFST42, 0, 0}

graphic STFTL00, 26, 30 {XScale 0.5 YScale 0.5 Offset -5, -1 Patch STFTL00, 0, 0}
graphic STFTL10, 26, 30 {XScale 0.5 YScale 0.5 Offset -5, -2 Patch STFTL10, 0, 0}
graphic STFTL20, 27, 30 {XScale 0.5 YScale 0.5 Offset -4, -1 Patch STFTL20, 0, 0}
graphic STFTL30, 29, 31 {XScale 0.5 YScale 0.5 Offset -2, -1 Patch STFTL30, 0, 0}
graphic STFTL40, 30, 31 {XScale 0.5 YScale 0.5 Offset -1, -1 Patch STFTL40, 0, 0}

graphic STFTR00, 26, 30 {XScale 0.5 YScale 0.5 Offset -3, -2 Patch STFTR00, 0, 0}
graphic STFTR10, 26, 30 {XScale 0.5 YScale 0.5 Offset -3, -2 Patch STFTR10, 0, 0}
graphic STFTR20, 27, 30 {XScale 0.5 YScale 0.5 Offset -4, -1 Patch STFTR20, 0, 0}
graphic STFTR30, 28, 30 {XScale 0.5 YScale 0.5 Offset -3, -2 Patch STFTR30, 0, 0}
graphic STFTR40, 28, 30 {XScale 0.5 YScale 0.5 Offset -3, -2 Patch STFTR40, 0, 0}

// End of texture definitions
// Texture definitions generated by SLADE3
// on Sat May 25 06:50:09 2013

// Monster Damage Numbers
Sprite D1N0A0, 56, 56 { Offset 48, 16 Patch DAMGNUM0, 48, 0 }
Sprite D1N1A0, 56, 56 { Offset 48, 16 Patch DAMGNUM1, 48, 0 }
Sprite D1N2A0, 56, 56 { Offset 48, 16 Patch DAMGNUM2, 48, 0 }
Sprite D1N3A0, 56, 56 { Offset 48, 16 Patch DAMGNUM3, 48, 0 }
Sprite D1N4A0, 56, 56 { Offset 48, 16 Patch DAMGNUM4, 48, 0 }
Sprite D1N5A0, 56, 56 { Offset 48, 16 Patch DAMGNUM5, 48, 0 }
Sprite D1N6A0, 56, 56 { Offset 48, 16 Patch DAMGNUM6, 48, 0 }
Sprite D1N7A0, 56, 56 { Offset 48, 16 Patch DAMGNUM7, 48, 0 }
Sprite D1N8A0, 56, 56 { Offset 48, 16 Patch DAMGNUM8, 48, 0 }
Sprite D1N9A0, 56, 56 { Offset 48, 16 Patch DAMGNUM9, 48, 0 }

Sprite D2N0A0, 56, 56 { Offset 48, 16 Patch DAMGNUM0, 40, 0 }
Sprite D2N1A0, 56, 56 { Offset 48, 16 Patch DAMGNUM1, 40, 0 }
Sprite D2N2A0, 56, 56 { Offset 48, 16 Patch DAMGNUM2, 40, 0 }
Sprite D2N3A0, 56, 56 { Offset 48, 16 Patch DAMGNUM3, 40, 0 }
Sprite D2N4A0, 56, 56 { Offset 48, 16 Patch DAMGNUM4, 40, 0 }
Sprite D2N5A0, 56, 56 { Offset 48, 16 Patch DAMGNUM5, 40, 0 }
Sprite D2N6A0, 56, 56 { Offset 48, 16 Patch DAMGNUM6, 40, 0 }
Sprite D2N7A0, 56, 56 { Offset 48, 16 Patch DAMGNUM7, 40, 0 }
Sprite D2N8A0, 56, 56 { Offset 48, 16 Patch DAMGNUM8, 40, 0 }
Sprite D2N9A0, 56, 56 { Offset 48, 16 Patch DAMGNUM9, 40, 0 }

Sprite D3N0A0, 56, 56 { Offset 48, 16 Patch DAMGNUM0, 32, 0 }
Sprite D3N1A0, 56, 56 { Offset 48, 16 Patch DAMGNUM1, 32, 0 }
Sprite D3N2A0, 56, 56 { Offset 48, 16 Patch DAMGNUM2, 32, 0 }
Sprite D3N3A0, 56, 56 { Offset 48, 16 Patch DAMGNUM3, 32, 0 }
Sprite D3N4A0, 56, 56 { Offset 48, 16 Patch DAMGNUM4, 32, 0 }
Sprite D3N5A0, 56, 56 { Offset 48, 16 Patch DAMGNUM5, 32, 0 }
Sprite D3N6A0, 56, 56 { Offset 48, 16 Patch DAMGNUM6, 32, 0 }
Sprite D3N7A0, 56, 56 { Offset 48, 16 Patch DAMGNUM7, 32, 0 }
Sprite D3N8A0, 56, 56 { Offset 48, 16 Patch DAMGNUM8, 32, 0 }
Sprite D3N9A0, 56, 56 { Offset 48, 16 Patch DAMGNUM9, 32, 0 }

Sprite D4N0A0, 56, 56 { Offset 48, 16 Patch DAMGNUM0, 24, 0 }
Sprite D4N1A0, 56, 56 { Offset 48, 16 Patch DAMGNUM1, 24, 0 }
Sprite D4N2A0, 56, 56 { Offset 48, 16 Patch DAMGNUM2, 24, 0 }
Sprite D4N3A0, 56, 56 { Offset 48, 16 Patch DAMGNUM3, 24, 0 }
Sprite D4N4A0, 56, 56 { Offset 48, 16 Patch DAMGNUM4, 24, 0 }
Sprite D4N5A0, 56, 56 { Offset 48, 16 Patch DAMGNUM5, 24, 0 }
Sprite D4N6A0, 56, 56 { Offset 48, 16 Patch DAMGNUM6, 24, 0 }
Sprite D4N7A0, 56, 56 { Offset 48, 16 Patch DAMGNUM7, 24, 0 }
Sprite D4N8A0, 56, 56 { Offset 48, 16 Patch DAMGNUM8, 24, 0 }
Sprite D4N9A0, 56, 56 { Offset 48, 16 Patch DAMGNUM9, 24, 0 }

Sprite D5N0A0, 56, 56 { Offset 48, 16 Patch DAMGNUM0, 16, 0 }
Sprite D5N1A0, 56, 56 { Offset 48, 16 Patch DAMGNUM1, 16, 0 }
Sprite D5N2A0, 56, 56 { Offset 48, 16 Patch DAMGNUM2, 16, 0 }
Sprite D5N3A0, 56, 56 { Offset 48, 16 Patch DAMGNUM3, 16, 0 }
Sprite D5N4A0, 56, 56 { Offset 48, 16 Patch DAMGNUM4, 16, 0 }
Sprite D5N5A0, 56, 56 { Offset 48, 16 Patch DAMGNUM5, 16, 0 }
Sprite D5N6A0, 56, 56 { Offset 48, 16 Patch DAMGNUM6, 16, 0 }
Sprite D5N7A0, 56, 56 { Offset 48, 16 Patch DAMGNUM7, 16, 0 }
Sprite D5N8A0, 56, 56 { Offset 48, 16 Patch DAMGNUM8, 16, 0 }
Sprite D5N9A0, 56, 56 { Offset 48, 16 Patch DAMGNUM9, 16, 0 }

Sprite D6N0A0, 56, 56 { Offset 48, 16 Patch DAMGNUM0, 8, 0 }
Sprite D6N1A0, 56, 56 { Offset 48, 16 Patch DAMGNUM1, 8, 0 }
Sprite D6N2A0, 56, 56 { Offset 48, 16 Patch DAMGNUM2, 8, 0 }
Sprite D6N3A0, 56, 56 { Offset 48, 16 Patch DAMGNUM3, 8, 0 }
Sprite D6N4A0, 56, 56 { Offset 48, 16 Patch DAMGNUM4, 8, 0 }
Sprite D6N5A0, 56, 56 { Offset 48, 16 Patch DAMGNUM5, 8, 0 }
Sprite D6N6A0, 56, 56 { Offset 48, 16 Patch DAMGNUM6, 8, 0 }
Sprite D6N7A0, 56, 56 { Offset 48, 16 Patch DAMGNUM7, 8, 0 }
Sprite D6N8A0, 56, 56 { Offset 48, 16 Patch DAMGNUM8, 8, 0 }
Sprite D6N9A0, 56, 56 { Offset 48, 16 Patch DAMGNUM9, 8, 0 }

Sprite D7N0A0, 56, 56 { Offset 48, 16 Patch DAMGNUM0, 0, 0 }
Sprite D7N1A0, 56, 56 { Offset 48, 16 Patch DAMGNUM1, 0, 0 }
Sprite D7N2A0, 56, 56 { Offset 48, 16 Patch DAMGNUM2, 0, 0 }
Sprite D7N3A0, 56, 56 { Offset 48, 16 Patch DAMGNUM3, 0, 0 }
Sprite D7N4A0, 56, 56 { Offset 48, 16 Patch DAMGNUM4, 0, 0 }
Sprite D7N5A0, 56, 56 { Offset 48, 16 Patch DAMGNUM5, 0, 0 }
Sprite D7N6A0, 56, 56 { Offset 48, 16 Patch DAMGNUM6, 0, 0 }
Sprite D7N7A0, 56, 56 { Offset 48, 16 Patch DAMGNUM7, 0, 0 }
Sprite D7N8A0, 56, 56 { Offset 48, 16 Patch DAMGNUM8, 0, 0 }
Sprite D7N9A0, 56, 56 { Offset 48, 16 Patch DAMGNUM9, 0, 0 }

// Healing Numbers
Sprite H1N0A0, 56, 56 { Offset 48, 16 Patch HEALNUM0, 48, 0 }
Sprite H1N1A0, 56, 56 { Offset 48, 16 Patch HEALNUM1, 48, 0 }
Sprite H1N2A0, 56, 56 { Offset 48, 16 Patch HEALNUM2, 48, 0 }
Sprite H1N3A0, 56, 56 { Offset 48, 16 Patch HEALNUM3, 48, 0 }
Sprite H1N4A0, 56, 56 { Offset 48, 16 Patch HEALNUM4, 48, 0 }
Sprite H1N5A0, 56, 56 { Offset 48, 16 Patch HEALNUM5, 48, 0 }
Sprite H1N6A0, 56, 56 { Offset 48, 16 Patch HEALNUM6, 48, 0 }
Sprite H1N7A0, 56, 56 { Offset 48, 16 Patch HEALNUM7, 48, 0 }
Sprite H1N8A0, 56, 56 { Offset 48, 16 Patch HEALNUM8, 48, 0 }
Sprite H1N9A0, 56, 56 { Offset 48, 16 Patch HEALNUM9, 48, 0 }

Sprite H2N0A0, 56, 56 { Offset 48, 16 Patch HEALNUM0, 40, 0 }
Sprite H2N1A0, 56, 56 { Offset 48, 16 Patch HEALNUM1, 40, 0 }
Sprite H2N2A0, 56, 56 { Offset 48, 16 Patch HEALNUM2, 40, 0 }
Sprite H2N3A0, 56, 56 { Offset 48, 16 Patch HEALNUM3, 40, 0 }
Sprite H2N4A0, 56, 56 { Offset 48, 16 Patch HEALNUM4, 40, 0 }
Sprite H2N5A0, 56, 56 { Offset 48, 16 Patch HEALNUM5, 40, 0 }
Sprite H2N6A0, 56, 56 { Offset 48, 16 Patch HEALNUM6, 40, 0 }
Sprite H2N7A0, 56, 56 { Offset 48, 16 Patch HEALNUM7, 40, 0 }
Sprite H2N8A0, 56, 56 { Offset 48, 16 Patch HEALNUM8, 40, 0 }
Sprite H2N9A0, 56, 56 { Offset 48, 16 Patch HEALNUM9, 40, 0 }

Sprite H3N0A0, 56, 56 { Offset 48, 16 Patch HEALNUM0, 32, 0 }
Sprite H3N1A0, 56, 56 { Offset 48, 16 Patch HEALNUM1, 32, 0 }
Sprite H3N2A0, 56, 56 { Offset 48, 16 Patch HEALNUM2, 32, 0 }
Sprite H3N3A0, 56, 56 { Offset 48, 16 Patch HEALNUM3, 32, 0 }
Sprite H3N4A0, 56, 56 { Offset 48, 16 Patch HEALNUM4, 32, 0 }
Sprite H3N5A0, 56, 56 { Offset 48, 16 Patch HEALNUM5, 32, 0 }
Sprite H3N6A0, 56, 56 { Offset 48, 16 Patch HEALNUM6, 32, 0 }
Sprite H3N7A0, 56, 56 { Offset 48, 16 Patch HEALNUM7, 32, 0 }
Sprite H3N8A0, 56, 56 { Offset 48, 16 Patch HEALNUM8, 32, 0 }
Sprite H3N9A0, 56, 56 { Offset 48, 16 Patch HEALNUM9, 32, 0 }

Sprite H4N0A0, 56, 56 { Offset 48, 16 Patch HEALNUM0, 24, 0 }
Sprite H4N1A0, 56, 56 { Offset 48, 16 Patch HEALNUM1, 24, 0 }
Sprite H4N2A0, 56, 56 { Offset 48, 16 Patch HEALNUM2, 24, 0 }
Sprite H4N3A0, 56, 56 { Offset 48, 16 Patch HEALNUM3, 24, 0 }
Sprite H4N4A0, 56, 56 { Offset 48, 16 Patch HEALNUM4, 24, 0 }
Sprite H4N5A0, 56, 56 { Offset 48, 16 Patch HEALNUM5, 24, 0 }
Sprite H4N6A0, 56, 56 { Offset 48, 16 Patch HEALNUM6, 24, 0 }
Sprite H4N7A0, 56, 56 { Offset 48, 16 Patch HEALNUM7, 24, 0 }
Sprite H4N8A0, 56, 56 { Offset 48, 16 Patch HEALNUM8, 24, 0 }
Sprite H4N9A0, 56, 56 { Offset 48, 16 Patch HEALNUM9, 24, 0 }

Sprite H5N0A0, 56, 56 { Offset 48, 16 Patch HEALNUM0, 16, 0 }
Sprite H5N1A0, 56, 56 { Offset 48, 16 Patch HEALNUM1, 16, 0 }
Sprite H5N2A0, 56, 56 { Offset 48, 16 Patch HEALNUM2, 16, 0 }
Sprite H5N3A0, 56, 56 { Offset 48, 16 Patch HEALNUM3, 16, 0 }
Sprite H5N4A0, 56, 56 { Offset 48, 16 Patch HEALNUM4, 16, 0 }
Sprite H5N5A0, 56, 56 { Offset 48, 16 Patch HEALNUM5, 16, 0 }
Sprite H5N6A0, 56, 56 { Offset 48, 16 Patch HEALNUM6, 16, 0 }
Sprite H5N7A0, 56, 56 { Offset 48, 16 Patch HEALNUM7, 16, 0 }
Sprite H5N8A0, 56, 56 { Offset 48, 16 Patch HEALNUM8, 16, 0 }
Sprite H5N9A0, 56, 56 { Offset 48, 16 Patch HEALNUM9, 16, 0 }

Sprite H6N0A0, 56, 56 { Offset 48, 16 Patch HEALNUM0, 8, 0 }
Sprite H6N1A0, 56, 56 { Offset 48, 16 Patch HEALNUM1, 8, 0 }
Sprite H6N2A0, 56, 56 { Offset 48, 16 Patch HEALNUM2, 8, 0 }
Sprite H6N3A0, 56, 56 { Offset 48, 16 Patch HEALNUM3, 8, 0 }
Sprite H6N4A0, 56, 56 { Offset 48, 16 Patch HEALNUM4, 8, 0 }
Sprite H6N5A0, 56, 56 { Offset 48, 16 Patch HEALNUM5, 8, 0 }
Sprite H6N6A0, 56, 56 { Offset 48, 16 Patch HEALNUM6, 8, 0 }
Sprite H6N7A0, 56, 56 { Offset 48, 16 Patch HEALNUM7, 8, 0 }
Sprite H6N8A0, 56, 56 { Offset 48, 16 Patch HEALNUM8, 8, 0 }
Sprite H6N9A0, 56, 56 { Offset 48, 16 Patch HEALNUM9, 8, 0 }

Sprite H7N0A0, 56, 56 { Offset 48, 16 Patch HEALNUM0, 0, 0 }
Sprite H7N1A0, 56, 56 { Offset 48, 16 Patch HEALNUM1, 0, 0 }
Sprite H7N2A0, 56, 56 { Offset 48, 16 Patch HEALNUM2, 0, 0 }
Sprite H7N3A0, 56, 56 { Offset 48, 16 Patch HEALNUM3, 0, 0 }
Sprite H7N4A0, 56, 56 { Offset 48, 16 Patch HEALNUM4, 0, 0 }
Sprite H7N5A0, 56, 56 { Offset 48, 16 Patch HEALNUM5, 0, 0 }
Sprite H7N6A0, 56, 56 { Offset 48, 16 Patch HEALNUM6, 0, 0 }
Sprite H7N7A0, 56, 56 { Offset 48, 16 Patch HEALNUM7, 0, 0 }
Sprite H7N8A0, 56, 56 { Offset 48, 16 Patch HEALNUM8, 0, 0 }
Sprite H7N9A0, 56, 56 { Offset 48, 16 Patch HEALNUM9, 0, 0 }

// Player Damage Numbers
Sprite P1N0A0, 56, 56 { Offset 48, 16 Patch PDMGNUM0, 48, 0 }
Sprite P1N1A0, 56, 56 { Offset 48, 16 Patch PDMGNUM1, 48, 0 }
Sprite P1N2A0, 56, 56 { Offset 48, 16 Patch PDMGNUM2, 48, 0 }
Sprite P1N3A0, 56, 56 { Offset 48, 16 Patch PDMGNUM3, 48, 0 }
Sprite P1N4A0, 56, 56 { Offset 48, 16 Patch PDMGNUM4, 48, 0 }
Sprite P1N5A0, 56, 56 { Offset 48, 16 Patch PDMGNUM5, 48, 0 }
Sprite P1N6A0, 56, 56 { Offset 48, 16 Patch PDMGNUM6, 48, 0 }
Sprite P1N7A0, 56, 56 { Offset 48, 16 Patch PDMGNUM7, 48, 0 }
Sprite P1N8A0, 56, 56 { Offset 48, 16 Patch PDMGNUM8, 48, 0 }
Sprite P1N9A0, 56, 56 { Offset 48, 16 Patch PDMGNUM9, 48, 0 }

Sprite P2N0A0, 56, 56 { Offset 48, 16 Patch PDMGNUM0, 40, 0 }
Sprite P2N1A0, 56, 56 { Offset 48, 16 Patch PDMGNUM1, 40, 0 }
Sprite P2N2A0, 56, 56 { Offset 48, 16 Patch PDMGNUM2, 40, 0 }
Sprite P2N3A0, 56, 56 { Offset 48, 16 Patch PDMGNUM3, 40, 0 }
Sprite P2N4A0, 56, 56 { Offset 48, 16 Patch PDMGNUM4, 40, 0 }
Sprite P2N5A0, 56, 56 { Offset 48, 16 Patch PDMGNUM5, 40, 0 }
Sprite P2N6A0, 56, 56 { Offset 48, 16 Patch PDMGNUM6, 40, 0 }
Sprite P2N7A0, 56, 56 { Offset 48, 16 Patch PDMGNUM7, 40, 0 }
Sprite P2N8A0, 56, 56 { Offset 48, 16 Patch PDMGNUM8, 40, 0 }
Sprite P2N9A0, 56, 56 { Offset 48, 16 Patch PDMGNUM9, 40, 0 }

Sprite P3N0A0, 56, 56 { Offset 48, 16 Patch PDMGNUM0, 32, 0 }
Sprite P3N1A0, 56, 56 { Offset 48, 16 Patch PDMGNUM1, 32, 0 }
Sprite P3N2A0, 56, 56 { Offset 48, 16 Patch PDMGNUM2, 32, 0 }
Sprite P3N3A0, 56, 56 { Offset 48, 16 Patch PDMGNUM3, 32, 0 }
Sprite P3N4A0, 56, 56 { Offset 48, 16 Patch PDMGNUM4, 32, 0 }
Sprite P3N5A0, 56, 56 { Offset 48, 16 Patch PDMGNUM5, 32, 0 }
Sprite P3N6A0, 56, 56 { Offset 48, 16 Patch PDMGNUM6, 32, 0 }
Sprite P3N7A0, 56, 56 { Offset 48, 16 Patch PDMGNUM7, 32, 0 }
Sprite P3N8A0, 56, 56 { Offset 48, 16 Patch PDMGNUM8, 32, 0 }
Sprite P3N9A0, 56, 56 { Offset 48, 16 Patch PDMGNUM9, 32, 0 }

Sprite P4N0A0, 56, 56 { Offset 48, 16 Patch PDMGNUM0, 24, 0 }
Sprite P4N1A0, 56, 56 { Offset 48, 16 Patch PDMGNUM1, 24, 0 }
Sprite P4N2A0, 56, 56 { Offset 48, 16 Patch PDMGNUM2, 24, 0 }
Sprite P4N3A0, 56, 56 { Offset 48, 16 Patch PDMGNUM3, 24, 0 }
Sprite P4N4A0, 56, 56 { Offset 48, 16 Patch PDMGNUM4, 24, 0 }
Sprite P4N5A0, 56, 56 { Offset 48, 16 Patch PDMGNUM5, 24, 0 }
Sprite P4N6A0, 56, 56 { Offset 48, 16 Patch PDMGNUM6, 24, 0 }
Sprite P4N7A0, 56, 56 { Offset 48, 16 Patch PDMGNUM7, 24, 0 }
Sprite P4N8A0, 56, 56 { Offset 48, 16 Patch PDMGNUM8, 24, 0 }
Sprite P4N9A0, 56, 56 { Offset 48, 16 Patch PDMGNUM9, 24, 0 }

Sprite P5N0A0, 56, 56 { Offset 48, 16 Patch PDMGNUM0, 16, 0 }
Sprite P5N1A0, 56, 56 { Offset 48, 16 Patch PDMGNUM1, 16, 0 }
Sprite P5N2A0, 56, 56 { Offset 48, 16 Patch PDMGNUM2, 16, 0 }
Sprite P5N3A0, 56, 56 { Offset 48, 16 Patch PDMGNUM3, 16, 0 }
Sprite P5N4A0, 56, 56 { Offset 48, 16 Patch PDMGNUM4, 16, 0 }
Sprite P5N5A0, 56, 56 { Offset 48, 16 Patch PDMGNUM5, 16, 0 }
Sprite P5N6A0, 56, 56 { Offset 48, 16 Patch PDMGNUM6, 16, 0 }
Sprite P5N7A0, 56, 56 { Offset 48, 16 Patch PDMGNUM7, 16, 0 }
Sprite P5N8A0, 56, 56 { Offset 48, 16 Patch PDMGNUM8, 16, 0 }
Sprite P5N9A0, 56, 56 { Offset 48, 16 Patch PDMGNUM9, 16, 0 }

Sprite P6N0A0, 56, 56 { Offset 48, 16 Patch PDMGNUM0, 8, 0 }
Sprite P6N1A0, 56, 56 { Offset 48, 16 Patch PDMGNUM1, 8, 0 }
Sprite P6N2A0, 56, 56 { Offset 48, 16 Patch PDMGNUM2, 8, 0 }
Sprite P6N3A0, 56, 56 { Offset 48, 16 Patch PDMGNUM3, 8, 0 }
Sprite P6N4A0, 56, 56 { Offset 48, 16 Patch PDMGNUM4, 8, 0 }
Sprite P6N5A0, 56, 56 { Offset 48, 16 Patch PDMGNUM5, 8, 0 }
Sprite P6N6A0, 56, 56 { Offset 48, 16 Patch PDMGNUM6, 8, 0 }
Sprite P6N7A0, 56, 56 { Offset 48, 16 Patch PDMGNUM7, 8, 0 }
Sprite P6N8A0, 56, 56 { Offset 48, 16 Patch PDMGNUM8, 8, 0 }
Sprite P6N9A0, 56, 56 { Offset 48, 16 Patch PDMGNUM9, 8, 0 }

Sprite P7N0A0, 56, 56 { Offset 48, 16 Patch PDMGNUM0, 0, 0 }
Sprite P7N1A0, 56, 56 { Offset 48, 16 Patch PDMGNUM1, 0, 0 }
Sprite P7N2A0, 56, 56 { Offset 48, 16 Patch PDMGNUM2, 0, 0 }
Sprite P7N3A0, 56, 56 { Offset 48, 16 Patch PDMGNUM3, 0, 0 }
Sprite P7N4A0, 56, 56 { Offset 48, 16 Patch PDMGNUM4, 0, 0 }
Sprite P7N5A0, 56, 56 { Offset 48, 16 Patch PDMGNUM5, 0, 0 }
Sprite P7N6A0, 56, 56 { Offset 48, 16 Patch PDMGNUM6, 0, 0 }
Sprite P7N7A0, 56, 56 { Offset 48, 16 Patch PDMGNUM7, 0, 0 }
Sprite P7N8A0, 56, 56 { Offset 48, 16 Patch PDMGNUM8, 0, 0 }
Sprite P7N9A0, 56, 56 { Offset 48, 16 Patch PDMGNUM9, 0, 0 }

graphic INVGEML1, 10, 18 {Offset 0, -9 Patch INVGEML1, 0, 0}
graphic INVGEML2, 10, 18 {Offset 0, -9 Patch INVGEML2, 0, 0}
graphic INVGEMR1, 10, 18 {Offset -104, -9 Patch INVGEML1, 0, 0 {FlipX}}
graphic INVGEMR2, 10, 18 {Offset -104, -9 Patch INVGEML2, 0, 0 {FlipX}}

// Health bar frame - Critical glow ---------------------------------------------------------------------

graphic H_HPFC01, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.94}}
graphic H_HPFC02, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.88}}
graphic H_HPFC03, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.83}}
graphic H_HPFC04, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.77}}
graphic H_HPFC05, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.71}}
graphic H_HPFC06, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.65}}
graphic H_HPFC07, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.59}}
graphic H_HPFC08, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.54}}
graphic H_HPFC09, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.48}}
graphic H_HPFC10, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.42}}
graphic H_HPFC11, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.36}}
graphic H_HPFC12, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.3}}
graphic H_HPFC13, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.25}}

// Health bar frame - Warning glow ----------------------------------------------------------------------

graphic H_HPWG01, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.94}}
graphic H_HPWG02, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.88}}
graphic H_HPWG03, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.83}}
graphic H_HPWG04, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.77}}
graphic H_HPWG05, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.71}}
graphic H_HPWG06, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.65}}
graphic H_HPWG07, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.59}}
graphic H_HPWG08, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.54}}
graphic H_HPWG09, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.48}}
graphic H_HPWG10, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.42}}
graphic H_HPWG11, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.36}}
graphic H_HPWG12, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.3}}
graphic H_HPWG13, 106, 14 {Patch H_BRFRMR, 0, 0 {Style Translucent Alpha 0.25}}


//Target Health Bar
graphic MONSBACK, 106, 14 {XScale 0.5 YScale 0.75 Patch H_BRFRMX, 0, 0}
graphic ALLYBACK, 106, 14 {XScale 0.5 YScale 0.75 Patch H_BRFRMG, 0, 0}
graphic MONSHEAL, 100, 8 {XScale 0.5 YScale 0.75 Patch H_BRFILR, 0, 0}
graphic ALLYHEAL, 100, 8 {XScale 0.5 YScale 0.75 Patch H_BRFILG, 0, 0}
graphic MONSEMPT, 100, 8 {XScale 0.5 YScale 0.75 Patch H_BRFBGR, 0, 0}
graphic ALLYEMPT, 100, 8 {XScale 0.5 YScale 0.75 Patch H_BRFBGG, 0, 0}
graphic ARCANBAR, 100, 8 {Patch H_BRFILX, 0, 0 {Style CopyNewAlpha Alpha 0.75}}