ACTOR BlackHoleBarrel : ModdedExplosiveBarrel
{
  DeathSound "PBlack/Blast"
  Obituary "%o was sucked life by a Black Hole."
  States
  {
  Spawn:
    BLHB A -1
    Loop
  Death:
	TNT1 A 0
    TNT1 A 0 A_Scream
    TNT1 A 0 A_Explode(150, 240)
	TNT1 AAA 0 Bright A_StopSound(5)
	TNT1 A 0 Bright A_PlaySound("Black/Blast",6,1.0,0)
    TNT1 A 1 A_SpawnItemEx("BlackHoleBarrelExplosion",0,0,32)
    Stop
  }
}

Actor BlackHoleBarrelExplosion
{
  Radius 1
  Height 1
  Obituary "%o was sucked life by a Black Hole."
  PROJECTILE
  RENDERSTYLE ADD
  +EXTREMEDEATH
  +SPAWNSOUNDSOURCE
  +FORCERADIUSDMG
  +BRIGHT
  ALPHA 0.8
  States
  {
	Spawn:
	Death:
		TNT1 AAA 0 Bright A_StopSound(5)
		TNT1 A 0 Bright A_SpawnItemEx("PBlackHoleSpawn",0,0,0,0,0,0,0,SXF_TRANSFERPOINTERS|SXF_SETMASTER,0)
		TNT1 A 1 Bright A_SpawnItemEx("PBlackHoleSpawnDark",0,0,0,0,0,0,0,SXF_CLIENTSIDE|SXF_NOCHECKPOSITION,0)
		Stop 
		}
}