ACTOR CrystalArmor : RedArmor 26838
{
	+INVENTORY.BIGPOWERUP
    +NOTIMEFREEZE
	+DONTGIB
	Scale 1.2
	Mass 0x7FFFFFFF
	Armor.SavePercent 120
	Armor.SaveAmount 499
	DamageFactor "PDTBFG", 0.12
	DamageFactor "PDTBFGTracer", 0.12
	DamageFactor "Legendary", 0.5
	DamageFactor "Legendary1", 0.5
	DamageFactor "LegendaryGuru", 0.5
	DamageFactor "Cyber10K", 0.2
	DamageFactor "BFGSplash", 0.45
	DamageFactor "BFGSpray", 0.45
	DamageFactor "Explosion", 0.5
	DamageFactor "Plasma", 0.2
	DamageFactor 0.6
	Inventory.Pickupmessage "Impure Armor"
	Inventory.Icon "CRYSA0"
	Inventory.PickupSound "crystalarmor/pickup"
	States
	{
		Spawn:
			TNT1 A 0 Bright A_SpawnItemEx("BlueSparkleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
			TNT1 A 0 Bright A_SpawnItemEx("BlueSparkleSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
			CRYS A 6 Bright A_SpawnItemEx("BluePowerLineSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
			TNT1 A 0 Bright A_SpawnItemEx("BluePowerLineSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
			TNT1 A 0 Bright A_SpawnItemEx("BluePowerLineSpawner", 0, 0, 0, 0, 0, 0, 0, 128)
			Loop
	}
}	
