ACTOR NukeBarrel : ExplosiveBarrel
{
	Obituary "%o was annihilated by a Nuke Barrel"
	//+NOBLOOD
	+CANBLAST
	+NOICEDEATH
    +PUSHABLE
	Health 50
	Radius 15
	Height 50
    Mass 200
	Scale 1.2
	DropItem "XtraBerserkSpawner" 256
	States
	{
	Spawn:
		MEXP A -1 BRIGHT
		Stop
	Death:
		MEXP A 6 
		MEXP B 20 A_Scream
		MEXP B 2 BRIGHT
		MEXP B 2
		MEXP B 2 BRIGHT
		MEXP C 2
		MEXP B 2 BRIGHT
		MEXP C 4 BRIGHT
		BEXP D 4 BRIGHT 
		TNT1 A 0 A_SpawnItemEx("NukeBarrelExplosion",0,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
		BEXP E 4 BRIGHT
		BEXP F 4 
		BEXP G 3
		TNT1 A 1050 BRIGHT A_BarrelDestroy
		TNT1 A 5 A_Respawn
		Wait
	}
}

Actor NukeBarrelExplosion
{
  Radius 1
  Height 1
  PROJECTILE
  RENDERSTYLE ADD
  +EXTREMEDEATH
  +SPAWNSOUNDSOURCE
  +FORCERADIUSDMG
  +BRIGHT
  ALPHA 0.8
  States
  {
	Spawn:
	Death:
	  TNT1 A 0 A_StopSound(5)
	  TNT1 A 0 A_SpawnItem("DarkDesNuke2")
	  TNT1 A 0 A_Explode(100000,1000,0,1,666)
		Stop 
		}
}