ACTOR "Unmaker" : Weapon 3345
{
Weapon.Selectionorder 2200
Weapon.AmmoUse "5"
Weapon.AmmoGive "200"
Weapon.AmmoType "DemonAmmo"
Weapon.AmmoType2 "DemonAmmo"
Weapon.AmmoUse2 "100"
Inventory.PickupSound "NemesisGet"
Weapon.PreferredSkin "Unmaker-Marine"
Weapon.Kickback 120
AttackSound "UnmakerShot"
Weapon.ReadySound "UnmakerReadyX"
Weapon.UpSound "NemesisUp"
Inventory.PickupMessage "The Unmaker"
Tag "Unmaker"
Obituary "%o got unmade by %k."
decal "RailScorchLower"
+WEAPON.NOAUTOAIM
+INVENTORY.UNDROPPABLE
States
{
 Spawn:
	UMNK Z -1
	Loop
	
 Ready:
	UMNK A 140 A_WeaponReady
	Loop
	
 Deselect:
	TNT1 A 0 A_PlayWeaponSound("weapons/weapondown")
	UMNK A 1 A_Lower
	Goto Deselect+1
	
 Select:
	UMNK A 1 A_Raise
	Wait
	
 Fire:
	LASR H 0 A_RailAttack(800,0,40,"none","FF0000",0,0)
	UMNK H 15 A_GunFlash
	UMNK G 1 A_Light1
	UMNK F 1
	UMNK E 1
	UMNK D 1
	UMNK C 1
	UMNK B 1
	UMNK A 0 A_ReFire
	Goto Ready
	
 AltFire:
	TNT1 A 0 A_RailAttack(0,0,100,"none","none",0,0)
	UMNK H 0 A_PlayWeaponSound("UnBallShot")
	UMNK H 0 A_FireCustomMissile("UnmakerBall", -10, 0, 0, 1)
	UMNK H 0 A_FireCustomMissile("UnmakerBall", -5, 0, 0, 1)
	UMNK H 0 A_FireCustomMissile("UnmakerBall", 0, 0, 0, 1)
	UMNK H 0 A_FireCustomMissile("UnmakerBall", 5, 0, 0, 1)
	UMNK H 0 A_FireCustomMissile("UnmakerBall", 10, 0, 0, 1)
	UMNK G 60 A_GunFlash
	UMNK F 1
	UMNK E 1
	UMNK D 1
	UMNK C 1
	UMNK B 1
	UMNK A 1
	Goto Ready	
}
}

Actor UnmakerBall
{
DONTHURTSHOOTER
+Ripper
+ThruSpecies
+DontHurtSpecies
Species "Player"
damagetype Disintegrate
Projectile
Radius 13
Height 8
Speed 60
Damage 200
Explosionradius 76
ExplosionDamage 255
seeSound "UnBallShot"
DeathSound "UnBallSplash"
States
{
Spawn:
UMB1 ABAB 3 bright
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,2,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,4,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,6,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,8,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,10,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,12,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,14,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,16,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,18,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,20,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,22,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,24,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,26,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,28,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,30,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,32,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,34,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,36,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,38,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,40,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,42,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,44,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,46,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,48,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,50,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,52,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,54,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,56,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,58,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,60,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,62,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,64,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,66,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,68,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,70,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,72,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,74,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,76,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,78,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,80,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,82,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,84,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,86,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,88,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,90,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,92,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,94,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,96,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,98,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,100,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,102,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,104,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,106,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,108,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,110,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,112,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,114,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,116,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,118,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,120,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,122,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,124,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,126,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,128,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,130,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,132,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,134,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,136,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,138,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,140,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,142,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,144,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,146,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,148,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,150,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,152,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,154,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,156,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,158,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,160,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,162,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,164,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,166,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,168,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,170,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,172,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,174,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,176,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,178,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,180,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-2,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-4,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-6,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-8,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-10,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-12,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-14,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-16,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-18,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-20,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-22,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-24,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-26,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-28,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-30,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-32,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-34,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-36,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-38,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-40,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-42,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-44,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-46,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-48,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-50,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-52,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-54,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-56,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-58,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-60,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-62,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-64,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-66,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-68,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-70,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-72,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-74,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-76,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-78,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-80,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-82,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-84,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-86,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-88,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-90,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-92,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-94,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-96,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-98,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-100,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-102,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-104,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-106,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-108,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-110,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-112,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-114,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-116,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-118,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-120,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-122,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-124,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-126,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-128,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-130,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-132,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-134,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-136,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-138,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-140,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-142,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-144,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-146,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-148,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-150,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-152,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-154,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-156,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-158,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-160,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-162,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-164,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-166,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-168,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-170,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-172,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-174,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-176,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-178,2)
UMB1 A 4 Bright A_CustomMissile("FakeLoreShot",1,0,0,2)
UMB1 A 0 A_Explode(255,76,1)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,2,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,4,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,6,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,8,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,10,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,12,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,14,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,16,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,18,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,20,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,22,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,24,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,26,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,28,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,30,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,32,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,34,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,36,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,38,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,40,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,42,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,44,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,46,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,48,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,50,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,52,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,54,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,56,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,58,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,60,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,62,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,64,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,66,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,68,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,70,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,72,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,74,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,76,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,78,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,80,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,82,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,84,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,86,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,88,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,90,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,92,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,94,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,96,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,98,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,100,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,102,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,104,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,106,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,108,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,110,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,112,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,114,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,116,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,118,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,120,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,122,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,124,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,126,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,128,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,130,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,132,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,134,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,136,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,138,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,140,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,142,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,144,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,146,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,148,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,150,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,152,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,154,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,156,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,158,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,160,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,162,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,164,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,166,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,168,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,170,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,172,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,174,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,176,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,178,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,180,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-2,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-4,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-6,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-8,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-10,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-12,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-14,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-16,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-18,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-20,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-22,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-24,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-26,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-28,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-30,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-32,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-34,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-36,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-38,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-40,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-42,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-44,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-46,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-48,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-50,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-52,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-54,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-56,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-58,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-60,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-62,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-64,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-66,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-68,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-70,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-72,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-74,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-76,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-78,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-80,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-82,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-84,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-86,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-88,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-90,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-92,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-94,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-96,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-98,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-100,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-102,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-104,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-106,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-108,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-110,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-112,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-114,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-116,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-118,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-120,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-122,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-124,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-126,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-128,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-130,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-132,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-134,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-136,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-138,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-140,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-142,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-144,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-146,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-148,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-150,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-152,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-154,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-156,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-158,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-160,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-162,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-164,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-166,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-168,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-170,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-172,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-174,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-176,2)
UMB1 A 0 A_CustomMissile("FakeLoreShot",1,0,-178,2)
UMB1 B 4 Bright A_CustomMissile("FakeLoreShot",1,0,0,2)
UMB1 B 0 A_Explode(255,76,1)
Goto Spawn+4
Death:
UMB1 CD 8 bright
UMB1 E 8 bright A_Explode(255,176,1)
UMB1 FG 8 bright
stop
}
}

ACTOR FakeLoreShot : LoreShot
{
+DontHurtSpecies
+ThruSpecies
Species "Player"
damagetype Disintegrate
Speed 20
Damage 20
Height 2
Radius 2
SeeSound ""
DeathSound ""
RENDERSTYLE None
States
{
Spawn:
OCLW A 7
Stop
}
}

ACTOR UnmakerSpawner 30612
{
-SERVERSIDEONLY
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+THRUACTORS
-BOSSDEATH
+SHOOTABLE
+ISMONSTER
+NORADIUSDMG
+NOINTERACTION
+RANDOMIZE
HEALTH 0x7FFFFFFF
Height 64
Radius 24
Mass 0x7FFFFFFF
States
	{
	Spawn:
		TNT1 A 10
		TNT1 A 1 A_SpawnItemEx("Unmaker",0,0,0,0,0,0,0,SXF_SETMASTER|SXF_TRANSFERAMBUSHFLAG)
		Goto Nothing
	Nothing:
		TNT1 A 10
		TNT1 A 0 A_Die
		Goto Death
	Death:
		TNT1 A 10
		Stop
	}
}