// Texture definitions generated by SLADE3
// on Sat Apr 16 18:48:37 2016

Texture STRPWOOD, 64, 64
{
	Patch STRPWOOD, 0, 0
}

Texture STRPLITE, 128, 16
{
	Patch STRPLITE, 0, 0
}

Texture SADBRICK, 128, 128
{
	Patch SADBRICK, 0, 0
}

Texture TILECEIL, 64, 64
{
	Patch TILECEIL, 0, 0
}

Texture TILECEI2, 64, 64
{
	Patch TILECEI2, 0, 0
}

Texture STELDOOR, 64, 128
{
	Patch STELDOOR, 0, 0
}

Texture CURTAINS, 256, 128
{
	Patch CURTAINS, 0, 0
}

Texture STRPSIN0, 256, 64
{
	Patch STRPSIN0, 0, 0
}

Texture BARSIGN, 30, 88
{
	Patch BARSIGN, 0, 0
}

Texture EMPLOYEE, 64, 16
{
	Patch EMPLOYEE, 0, 0
}

Texture NOSMOKE, 24, 24
{
	Patch NOSMOKE, 0, 0
}

Texture STRPCARP, 64, 64
{
	Patch STRPCARP, 0, 0
}

Texture STRPBLAK, 128, 128
{
	Patch STRPBLAK, 0, 0
}

Texture STRPPINK, 64, 64
{
	Patch STRPPINK, 0, 0
}

Texture STRPPIN1, 128, 16
{
	Patch STRPPIN1, 0, 0
}

Texture STRPPIN2, 128, 16
{
	Patch STRPPIN2, 0, 0
}

Texture BOYS, 24, 32
{
	Patch BOYS, 0, 0
}

Texture GIRLS, 24, 32
{
	Patch GIRLS, 0, 0
}

Texture URINAL, 48, 96
{
	Patch URINAL, 0, 0
}

Texture URINAL2, 48, 96
{
	Patch URINAL2, 0, 0
}

Texture URINAL3, 48, 96
{
	Patch URINAL3, 0, 0
}

Texture URINAL4, 48, 96
{
	Patch URINAL4, 0, 0
}

Texture URINAL5, 48, 96
{
	Patch URINAL5, 0, 0
}

Texture URINAL6, 48, 96
{
	Patch URINAL6, 0, 0
}

Texture URINAL7, 48, 96
{
	Patch URINAL7, 0, 0
}

Texture URINAL8, 5, 96
{
	Patch URINAL8, 0, 0
}

Texture BATHTILE, 128, 128
{
	Patch BATHTILE, 0, 0
}

Texture STRPSTAL, 128, 128
{
	Patch STRPSTAL, 0, 0
}

Texture 64VENTNU, 64, 64
{
	Patch 64VENTNU, 0, 0
}

Texture STRPGRT1, 64, 64
{
	Patch STRPGRT1, 0, 0
}

Texture STRPGRT2, 64, 64
{
	Patch STRPGRT2, 0, 0
}

Texture DUKESNK1, 64, 64
{
	XScale 2.000
	YScale 2.000
	Patch DUKESINK, 0, 0
}

Texture DUKESNK2, 64, 64
{
	XScale 2.000
	YScale 2.000
	Patch DUKESIN2, 0, 0
}

Texture DUKESNK3, 64, 64
{
	XScale 2.000
	YScale 2.000
	Patch DUKESINK, 0, 0
	{
		FlipX
	}
}

Texture DUKESNK4, 64, 64
{
	XScale 2.000
	YScale 2.000
	Patch DUKESIN2, 0, 0
	{
		FlipX
	}
}

Texture STRPBLL1, 94, 80
{
	Patch STRPBLD1, 0, 0
}

Texture STRPBLL2, 256, 128
{
	Patch STRPBLD2, 0, 0
}

Texture STRPBLL3, 94, 80
{
	XScale 2.000
	YScale 2.000
	Patch STRPBLD1, 0, 0
}

Texture STRPBLL4, 94, 80
{
	XScale 1.500
	YScale 1.500
	Patch STRPBLD1, 0, 0
	{
		FlipX
	}
}

Texture STRPGRF1, 128, 64
{
	XScale 4.000
	YScale 4.000
	Patch STRPGRF1, 0, 0
}

Texture STRPGRF2, 128, 32
{
	XScale 3.000
	YScale 3.000
	Patch STRPGRF2, 0, 0
}

Texture STRPGRF3, 128, 64
{
	XScale 4.000
	YScale 4.000
	Patch STRPGRF3, 0, 0
}

Texture STRPGRF4, 70, 48
{
	XScale 3.000
	YScale 3.000
	Patch STRPGRF4, 0, 0
}

Texture STRPGRF5, 88, 48
{
	XScale 2.000
	YScale 2.000
	Patch STRPGRF5, 0, 0
}

Texture STRPGRF6, 512, 256
{
	XScale 4.000
	YScale 4.000
	Patch STRPGRF6, 0, 0
}

Texture STRPGRF7, 162, 100
{
	XScale 3.000
	YScale 3.000
	Patch STRPGRF7, 0, 0
}

Texture WIRES001, 128, 64
{
	Patch WIRES001, 0, 0
}

Texture WIRES002, 512, 64
{
	Patch WIRES002, 0, 0
}

Texture FLAMSKUL, 128, 64
{
	Patch FLAMSKUL, 0, 0
}

Texture STRPCOLL, 64, 384
{
	XScale 2.000
	YScale 2.000
	Patch STRPCOLL, 0, 0
}

Texture STRPHARD, 128, 128
{
	Patch STRPHARD, 0, 0
}

Texture STRPPIN3, 128, 16
{
	Patch STRPPIN3, 0, 0
}

Texture STRPPIN4, 128, 16
{
	Patch STRPPIN4, 0, 0
}

Texture STRPPO01, 64, 64
{
	Patch STRPPO01, 0, 0
}

Texture STRPPO02, 48, 64
{
	Patch STRPPO02, 0, 0
}

Texture STRPPO03, 56, 80
{
	Patch STRPPO03, 0, 0
}

Texture STRPPO04, 64, 80
{
	Patch STRPPO04, 0, 0
}

Texture STRPVIP1, 128, 16
{
	Patch STRPVIP1, 0, 0
}

Texture STRPVIP2, 128, 16
{
	Patch STRPVIP2, 0, 0
}

Texture STRPVIP3, 128, 16
{
	Patch STRPVIP3, 0, 0
}

Texture STRPVIP4, 128, 16
{
	Patch STRPVIP4, 0, 0
}

Texture STRPVIP5, 128, 16
{
	Patch STRPVIP5, 0, 0
}

Texture STRPVIP6, 128, 16
{
	Patch STRPVIP6, 0, 0
}

Texture STRPVIP7, 128, 16
{
	Patch STRPVIP7, 0, 0
}

Texture STRPVIP8, 128, 16
{
	Patch STRPVIP8, 0, 0
}

Texture STRPVIP9, 128, 16
{
	Patch STRPVIP9, 0, 0
}

Texture STRPVIP0, 128, 16
{
	Patch STRPVIP0, 0, 0
}

Texture STRPVIPN, 128, 16
{
	Patch STRPVIPN, 0, 0
}

Texture STRPLIT2, 128, 16
{
	Patch STRPLIT2, 0, 0
}

Texture VIPRULES, 256, 256
{
	XScale 4.000
	YScale 4.000
	Patch VIPRULES, 0, 0
}

Texture ELITISM, 256, 128
{
	XScale 2.000
	YScale 2.000
	Patch ELITISM, 0, 0
}

Texture STRPBLUE, 128, 128
{
	Patch STRPBLUE, 0, 0
}

Texture STRPBLUC, 64, 64
{
	Patch STRPBLUC, 0, 0
}

Texture STRPCRPB, 64, 64
{
	Patch STRPCRPB, 0, 0
}

Texture STRPLIT3, 128, 16
{
	Patch STRPLIT3, 0, 0
}

Texture STRPLIT4, 128, 16
{
	Patch STRPLIT2, 0, 0
}

Texture STRPLIT5, 128, 16
{
	Patch STRPLITR, 0, 0
}

Texture STRPLIT6, 128, 16
{
	Patch STRPLIT2, 0, 0
}

Texture STRPARW1, 53, 19
{
	Patch STRPAROW, 0, 0
}

Texture STRPBLK2, 64, 64
{
	Patch STRPBLK2, 0, 0
}

Texture STRPWODE, 64, 128
{
	Patch STRPWODE, 0, 0
}

Texture STRPARW2, 53, 19
{
	Patch STRPAROW, 0, 0
	{
		FlipX
	}
}

Texture SLAUGHTR, 256, 32
{
	Patch SLAUGHTR, 0, 0
}

Texture BLODOOZE, 64, 32
{
	Patch BLODOOZE, 0, 0
}

Texture BLODSHED, 320, 32
{
	Patch BLODSHED, 0, 0
}

Texture STRPFENC, 128, 80
{
	Patch STRPFENC, 0, 0
}

Texture NEONLIT1, 52, 104
{
	Patch NEONLIT1, 0, 0
}

Texture NEONLIT2, 52, 104
{
	Patch NEONLIT2, 0, 0
}

Texture TRADNEN1, 256, 64
{
	Patch TRADNEN1, 0, 0
}

Texture TRADNEN2, 256, 64
{
	Patch TRADNEN2, 0, 0
}

Texture TRADNEN3, 256, 64
{
	Patch TRADNEN3, 0, 0
}

Texture TRADNEN4, 256, 64
{
	Patch TRADNEN4, 0, 0
}

Texture TRADNEN5, 256, 64
{
	Patch TRADNEN5, 0, 0
}

Texture TRADNEN6, 256, 64
{
	Patch TRADNEN6, 0, 0
}

Texture TRADNEN7, 256, 64
{
	Patch TRADNEN7, 0, 0
}

Texture TRADNEN8, 256, 64
{
	Patch TRADNEN8, 0, 0
}

Texture CARPBLAK, 64, 64
{
	Patch CARPBLAK, 0, 0
}

Texture PRICEPIG, 256, 64
{
	XScale 2.000
	YScale 2.000
	Patch PRICEPIG, 0, 0
}

Texture ADMNOFFI, 128, 32
{
	XScale 2.000
	YScale 2.000
	Patch ADMNOFFI, 0, 0
}

Texture CARPBLOD, 64, 64
{
	Patch CARPBLOD, 0, 0
}

Texture ASPHAULT, 128, 128
{
	Patch ASPHAULT, 0, 0
}

Texture DUNGSTON, 128, 128
{
	Patch DUNGSTON, 0, 0
}

Texture DUNGTILE, 64, 64
{
	Patch DUNGTILE, 0, 0
}

Texture LOCKERS1, 128, 96
{
	XScale 1.500
	YScale 1.500
	Patch LOCKERS1, 0, 0
}

Texture LOCKERS2, 128, 96
{
	XScale 1.500
	YScale 1.500
	Patch LOCKERS2, 0, 0
}

Texture DENTIST1, 64, 64
{
	Patch DENTISTS, 0, 0
}

Texture DENTIST2, 64, 64
{
	XScale 2.000
	YScale 2.000
	Patch DENTISTS, 0, 0
}

Texture ABBWGLS1, 64, 128
{
	Patch ABBWGLS1, 0, 0
}

Texture ABBWGLS2, 64, 128
{
	Patch ABBWGLS2, 0, 0
}

Texture STRPGRF8, 512, 256
{
	XScale 4.000
	YScale 4.000
	Patch STRPGRF8, 0, 0
}

// End of texture definitions
